Elder Fae Recluse
AdversaryDH ARCH · p.49 · 3p
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!dh-import --name|Elder Fae Recluse --HP|11 --Stress|6 --Difficulty|20 --Thresholds|Major 35 / Severe 70 --Attack_Dice|1d20+8 --Damage|4d10+15 --Experiences|Protect What Is Mine +3 --Special_1|**Relentless (3) (Passives):** The Fae can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. --Special_2|**This is My Domain (Passives):** The Fae senses creatures entering their realm. Creatures can't become Hidden while within the Fae's realm. --Special_3|**Polymorph (Actions):** Mark a Stress to transform a noncombatant creature into any plant or animal adversary. --Special_4|**Stretch Realm (Actions):** Mark a Stress to stretch out the fabric of reality. For all other creatures, the range of their attacks and movement decrease by a category (for example, Close becomes Very Close). This effect ends when the Fae takes Severe damage. --Special_5|**Terrain Trap (Reactions):** Countdown (Loop 1d8). When the Fae takes damage for the first time, activate the countdown. When it triggers, at a point anywhere on the battlefield the environment shifts to trap all targets within Very Close range of that point. Targets lose a Hope and must make an Agility Reaction Roll. Targets who fail become Restrained and Vulnerable until they break free with a successful Finesse or Strength Roll. As a child I tested the legend of the &lder Fae known as the Tooth Faerie. I placed a tooth under my pillow and made an illasory duplicate of myself, asleep in the bed. Sure enough, this tlder Fae creature soon appeared. Amused by the trickery, she awarded me an additional gold piece. – Eryn ELDER FAE WANDERERTier 4 · Solo
A powerful fae being with a monstrous appearance, who maintains a domain in the Fae Realm.
ATK ·Claws: Melee| phy(+8 to hit)
Motives & Tactics: Defend territory, add to collection, turn away intruders
Experience: Protect What Is Mine +3
Relentless (3) Passive The Fae can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
This is My Domain Passive The Fae senses creatures entering their realm. Creatures can't become Hidden while within the Fae's realm.
Polymorph Action Mark a Stress to transform a noncombatant creature into any plant or animal adversary.
Stretch Realm Action Mark a Stress to stretch out the fabric of reality. For all other creatures, the range of their attacks and movement decrease by a category (for example, Close becomes Very Close). This effect ends when the Fae takes Severe damage.
Terrain Trap Reaction Countdown (Loop ). When the Fae takes damage for the first time, activate the countdown. When it triggers, at a point anywhere on the battlefield the environment shifts to trap all targets within Very Close range of that point. Targets lose a Hope and must make an Agility Reaction Roll. Targets who fail become Restrained and Vulnerable until they break free with a successful Finesse or Strength Roll. As a child I tested the legend of the &lder Fae known as the Tooth Faerie. I placed a tooth under my pillow and made an illasory duplicate of myself, asleep in the bed. Sure enough, this tlder Fae creature soon appeared. Amused by the trickery, she awarded me an additional gold piece. - Eryn ELDER FAE WANDERER
Elder Fae Recluse
Tier 4 Solo
A powerful fae being with a monstrous appearance, who maintains a domain in the Fae Realm.
Motives & Tactics: Defend territory, add to collection, turn away intruders
Difficulty: 20 | Thresholds: 35/70 | HP: 11 | Stress: 6
ATK: | Claws: Melee | phy
Experience: Protect What Is Mine
Features
Passives
Relentless (3): The Fae can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
This is My Domain: The Fae senses creatures entering their realm. Creatures can't become Hidden while within the Fae's realm.
Actions
Polymorph: Mark a Stress to transform a noncombatant creature into any plant or animal adversary.
Stretch Realm: Mark a Stress to stretch out the fabric of reality. For all other creatures, the range of their attacks and movement decrease by a category (for example, Close becomes Very Close). This effect ends when the Fae takes Severe damage.
Reactions
Terrain Trap: Countdown (Loop ). When the Fae takes damage for the first time, activate the countdown. When it triggers, at a point anywhere on the battlefield the environment shifts to trap all targets within Very Close range of that point. Targets lose a Hope and must make an Agility Reaction Roll. Targets who fail become Restrained and Vulnerable until they break free with a successful Finesse or Strength Roll. As a child I tested the legend of the &lder Fae known as the Tooth Faerie. I placed a tooth under my pillow and made an illasory duplicate of myself, asleep in the bed. Sure enough, this tlder Fae creature soon appeared. Amused by the trickery, she awarded me an additional gold piece. - Eryn ELDER FAE WANDERER