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Elder Fae Wanderer

Adversary

DH ARCH · p.49 · 3p

Open source p.49
Demiplane
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!dh-import --name|Elder Fae Wanderer --HP|6 --Stress|5 --Difficulty|19 --Thresholds|Major 26 / Severe 45 --Attack_Dice|1d20+1 --Damage|4d6+4 --Experiences|Realms Knowledge +3 --Special_1|**Eerie Presence (Passives):** When a PC rolls a 14 or lower on a Presence Roll made against the Fae, they must mark a Stress. --Special_2|**Fae Bargain (Passives):** PCs can make a binding deal with the Fae, such as offering a precious part of themselves in return for calling the Fae's name to receive aid at a later time. Stop Hitting Yourself!: Mark a Stress to force a target to make a Strength Reaction Roll. On a failure, the target deals their standard attack damage to themselves. --Special_3|**Invisibility (Actions):** Mark a Stress to become Invisible until after the Fae's next attack. While Invisible, the Fae has advantage on attack rolls and attack rolls made against them have disadvantage.
Elder Fae Wanderer

Tier 4 · Social

A powerful fae being that likes to roam across realms.

Difficulty 19 Thresholds 26/45 M/S HP 6 Stress 5

ATK ·Greatstaff: Far| mag(+1 to hit)

Motives & Tactics: Investigate mentions of them, travel the planes, seek out new pleasures

Experience: Realms Knowledge +3

Eerie Presence Passive When a PC rolls a 14 or lower on a Presence Roll made against the Fae, they must mark a Stress.

Fae Bargain Passive PCs can make a binding deal with the Fae, such as offering a precious part of themselves in return for calling the Fae's name to receive aid at a later time. Stop Hitting Yourself!: Mark a Stress to force a target to make a Strength Reaction Roll. On a failure, the target deals their standard attack damage to themselves.

Invisibility Action Mark a Stress to become Invisible until after the Fae's next attack. While Invisible, the Fae has advantage on attack rolls and attack rolls made against them have disadvantage.

Elder Fae Wanderer

Tier 4 Social

A powerful fae being that likes to roam across realms.

Motives & Tactics: Investigate mentions of them, travel the planes, seek out new pleasures

Difficulty: 19 | Thresholds: 26/45 | HP: 6 | Stress: 5

ATK: | Greatstaff: Far | mag

Experience: Realms Knowledge

Features

Passives

Eerie Presence: When a PC rolls a 14 or lower on a Presence Roll made against the Fae, they must mark a Stress.

Fae Bargain: PCs can make a binding deal with the Fae, such as offering a precious part of themselves in return for calling the Fae's name to receive aid at a later time. Stop Hitting Yourself!: Mark a Stress to force a target to make a Strength Reaction Roll. On a failure, the target deals their standard attack damage to themselves.

Actions

Invisibility: Mark a Stress to become Invisible until after the Fae's next attack. While Invisible, the Fae has advantage on attack rolls and attack rolls made against them have disadvantage.