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Elder Worm

Adversary

DH ARCH · p.155 · 3p

Open source p.155
Demiplane
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!dh-import --name|Elder Worm --HP|9 --Stress|4 --Difficulty|20 --Thresholds|Major 33 / Severe 65 --Attack_Dice|1d20+7 --Damage|3d20 --Experiences|Tremor Sense +3 --Special_1|**Bait (Passives):** The Worm can use their tail as bait before combat begins. If PCs are focused only in the direction of the tail then you can use the Ambushed environment (SRD) and make a standard attack. --Special_2|**Burrower (Passives):** The Worm can move unhindered through solid rock, leaving a tunnel in their wake. --Special_3|**Tail Swipe (Actions):** Make an attack against a target within Close range. On a success, deal 4d10+10 physical damage and the target is knocked back to Far range. --Special_4|**Swallow (Reactions):** When the Worm deals Major or greater damage ona standard attack, you can spend a Fear to swallow the target. While swallowed, the creature is Restrained within the Worm and must mark a Stress when they act. If the Worm takes Major or greater damage, all swallowed creatures are released, taking 1d20+5 physical damage and moving to Very Close range of the Worm. --Special_5|**Split (Reactions):** When the Worm has 4 or more HP marked, you can spend a Fear to split them into two Great Worms (with no marked HP or Stress). Immediately spotlight them both. Great Worm Great Worms are large adversaries that are sometimes hunted for the gems in their teeth or captured and trained to carve out underground tunnels beneath settlements or for use in war. GREAT WORM

Tier 4 · Bruiser

A huge worm with diamond teeth that carves through solid rock.

Difficulty 20 Thresholds 33/65 M/S HP 9 Stress 4

ATK ·Bite: Melee| phy(+7 to hit)

Motives & Tactics: Burrow, swallow, multiply

Experience: Tremor Sense +3

Bait Passive The Worm can use their tail as bait before combat begins. If PCs are focused only in the direction of the tail then you can use the Ambushed environment (SRD) and make a standard attack.

Burrower Passive The Worm can move unhindered through solid rock, leaving a tunnel in their wake.

Tail Swipe Action Make an attack against a target within Close range. On a success, deal physical damage and the target is knocked back to Far range.

Swallow Reaction When the Worm deals Major or greater damage ona standard attack, you can spend a Fear to swallow the target. While swallowed, the creature is Restrained within the Worm and must mark a Stress when they act. If the Worm takes Major or greater damage, all swallowed creatures are released, taking physical damage and moving to Very Close range of the Worm.

Split Reaction When the Worm has 4 or more HP marked, you can spend a Fear to split them into two Great Worms (with no marked HP or Stress). Immediately spotlight them both. Great Worm Great Worms are large adversaries that are sometimes hunted for the gems in their teeth or captured and trained to carve out underground tunnels beneath settlements or for use in war. GREAT WORM

Elder Worm

Tier 4 Bruiser

A huge worm with diamond teeth that carves through solid rock.

Motives & Tactics: Burrow, swallow, multiply

Difficulty: 20 | Thresholds: 33/65 | HP: 9 | Stress: 4

ATK: | Bite: Melee | phy

Experience: Tremor Sense

Features

Passives

Bait: The Worm can use their tail as bait before combat begins. If PCs are focused only in the direction of the tail then you can use the Ambushed environment (SRD) and make a standard attack.

Burrower: The Worm can move unhindered through solid rock, leaving a tunnel in their wake.

Actions

Tail Swipe: Make an attack against a target within Close range. On a success, deal physical damage and the target is knocked back to Far range.

Reactions

Swallow: When the Worm deals Major or greater damage ona standard attack, you can spend a Fear to swallow the target. While swallowed, the creature is Restrained within the Worm and must mark a Stress when they act. If the Worm takes Major or greater damage, all swallowed creatures are released, taking physical damage and moving to Very Close range of the Worm.

Split: When the Worm has 4 or more HP marked, you can spend a Fear to split them into two Great Worms (with no marked HP or Stress). Immediately spotlight them both. Great Worm Great Worms are large adversaries that are sometimes hunted for the gems in their teeth or captured and trained to carve out underground tunnels beneath settlements or for use in war. GREAT WORM