ENFAERU NECK
AdversaryDH IC · p.79 · 3p
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!dh-import --name|ENFAERU NECK --HP|6 --Difficulty|16 --Attack_Dice|1d20 --Special_1|**Eternally Moving (Passive):** This segment cannot be Destroyed. When it marks its last HP, it becomes Broken and has a Countdown (2). When it triggers, the segment clears all its HP. --Special_2|**Strike (Melee) (Passive):** This segment is immune to damage from attacks not made within Melee range. --Special_3|**Fainting (Passive):** When this target is Broken, Enfaeru’s Neck Collapses. While Collapsed, the Head is accessible from the ground. --Special_4|**Shake Off (Action):** Spend a Fear to throw off foes. All creatures on the colossus must make a Strength Reaction Roll. Targets who fail fall to the ground and must mark a HP. Targets who succeed must mark a Stress. --Special_5|**Cascade (Reaction):** When this segment is Broken, the Head must mark 2 HP.Colossal Segment
Eternally Moving Passive This segment cannot be Destroyed. When it marks its last HP, it becomes Broken and has a Countdown (2). When it triggers, the segment clears all its HP.
Strike (Melee) Passive This segment is immune to damage from attacks not made within Melee range.
Fainting Passive When this target is Broken, Enfaeru’s Neck Collapses. While Collapsed, the Head is accessible from the ground.
Shake Off Action Spend a Fear to throw off foes. All creatures on the colossus must make a Strength Reaction Roll. Targets who fail fall to the ground and must mark a HP. Targets who succeed must mark a Stress.
Cascade Reaction When this segment is Broken, the Head must mark 2 HP.
Adjacent Segments: Head, Torso
Difficulty: 16 | HP: 6
Features
Eternally Moving - Passive: This segment cannot be Destroyed. When it marks its last HP, it becomes Broken and has a Countdown (2). When it triggers, the segment clears all its HP.
Strike (Melee) - Passive: This segment is immune to damage from attacks not made within Melee range.
Fainting - Passive: When this target is Broken, Enfaeru’s Neck Collapses. While Collapsed, the Head is accessible from the ground.
Shake Off - Action: Spend a Fear to throw off foes. All creatures on the colossus must make a Strength Reaction Roll. Targets who fail fall to the ground and must mark a HP. Targets who succeed must mark a Stress.
Cascade - Reaction: When this segment is Broken, the Head must mark 2 HP.