ENFAERU TAIL
AdversaryDH IC · p.79 · 3p
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!dh-import --name|ENFAERU TAIL --HP|6 --Difficulty|14 --Attack_Dice|1d20+4 --Damage|2d10+5 --Special_1|**Climbing (+3) (Passive):** This segment’s Difficulty gains a +3 bonus against action rolls made to climb it. --Special_2|**Heavy Swipe (Action):** Spend a Fear and make a standard attack against all targets on the ground within Close range. Targets Enfaeru succeeds against are knocked back to Far range. --Special_3|**Slamming Shockwave (Action):** Enfaeru’s tail slams down, creating a shockwave that knocks back all PCs on the ground within Close range to Far range and Rattles them until their next roll with Hope. While Rattled, the PC has disadvantage on reaction rolls.Colossal Segment
ATK ·Swing: Far | phy
Climbing (+3) Passive This segment’s Difficulty gains a bonus against action rolls made to climb it.
Heavy Swipe Action Spend a Fear and make a standard attack against all targets on the ground within Close range. Targets Enfaeru succeeds against are knocked back to Far range.
Slamming Shockwave Action Enfaeru’s tail slams down, creating a shockwave that knocks back all PCs on the ground within Close range to Far range and Rattles them until their next roll with Hope. While Rattled, the PC has disadvantage on reaction rolls.
Adjacent Segments: Torso
Difficulty: 14 | HP: 6
ATK: | Swing: Far | phy
Features
Climbing () - Passive: This segment’s Difficulty gains a bonus against action rolls made to climb it.
Heavy Swipe - Action: Spend a Fear and make a standard attack against all targets on the ground within Close range. Targets Enfaeru succeeds against are knocked back to Far range.
Slamming Shockwave - Action: Enfaeru’s tail slams down, creating a shockwave that knocks back all PCs on the ground within Close range to Far range and Rattles them until their next roll with Hope. While Rattled, the PC has disadvantage on reaction rolls.