Extraplanar Army
AdversaryDH MENAG · p.18 · 3p
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!dh-import --name|Extraplanar Army --HP|7 --Stress|3 --Difficulty|18 --Thresholds|Major 24 / Severe 47 --Attack_Dice|1d20+2 --Damage|4d10+4 --Experiences|Mass Combat +3, Unpredictable +2 --Special_1|**Horde (4d6+2) (Passive):** When the Army has marked half or more of their HP, their standard attack deals 4d6+2 physical instead. --Special_2|**Relentless (2) (Passive):** The Army can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. --Special_3|**Inexorable (Passive):** When the Army marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress. --Special_4|**World–Eater Locusts (Action):** If no meaningful opposition remains within Very Far, the Army consumes all natural resources in the area. Gain a Fear and the Army clears all Stress and HP.
Tier 4 · Horde
ATK ·Claws and Fangs: Melee | phy
Motives & Tactics: Consume life, eradicate mortals, overwhelm opposition
Experience: Mass Combat +3, Unpredictable +2
Horde (4d6+2) Passive When the Army has marked half or more of their HP, their standard attack deals physical instead.
Relentless (2) Passive The Army can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Inexorable Passive When the Army marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
World-Eater Locusts Action If no meaningful opposition remains within Very Far, the Army consumes all natural resources in the area. Gain a Fear and the Army clears all Stress and HP.
Invading forces from another plane, eager to conquer this world and consume its resources.
Motives & Tactics: Consume life, eradicate mortals, overwhelm opposition
Difficulty: 18 | Thresholds: 24/47 | HP: 7 | Stress: 3
ATK: | Claws and Fangs: Melee | phy
Experience: Mass Combat , Unpredictable
Features
Horde () - Passive: When the Army has marked half or more of their HP, their standard attack deals physical instead.
Relentless (2) - Passive: The Army can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Inexorable - Passive: When the Army marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
World-Eater Locusts - Action: If no meaningful opposition remains within Very Far, the Army consumes all natural resources in the area. Gain a Fear and the Army clears all Stress and HP.