Faerie Spider
AdversaryDH ARCH · p.17 · 3p
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!dh-import --name|Faerie Spider --HP|5 --Stress|4 --Difficulty|15 --Thresholds|Major 16 / Severe 29 --Attack_Dice|1d20+3 --Damage|3d6+2 --Experiences|Ambusher +3 --Special_1|**Web Walker (Passives):** The Spider can move freely along webbing. --Special_2|**Invisibility (Actions):** Mark a Stress to become Invisible until after the Spider's next attack. While Invisible, the Spider has advantage on attack rolls and attack rolls made against them have disadvantage. --Special_3|**Cocoon (Actions):** Make an attack against a target Restrained by webbing within Melee range. On a success, they lose a Hope as the Spider wraps them in a cocoon of webbing. The target must free themselves with a Strength or Finesse Roll before they can take other actions. --Special_4|**Webbing (Reactions):** When another creature moves to Close range or further, you can spend a Fear to reveal invisible webbing set anywhere on the battlefield by the Spider. The target must make a Strength Reaction Roll. On a failure, they become Restrained and Vulnerable until they break free with a successful Strength Roll (13). ICE SPIDER
Tier 3 · Skulk
A large spider that catches Faerie and can become invisible.
ATK ·Bite: Melee| phy(+3 to hit)
Motives & Tactics: Spin webs, hide, feast
Experience: Ambusher +3
Web Walker Passive The Spider can move freely along webbing.
Invisibility Action Mark a Stress to become Invisible until after the Spider's next attack. While Invisible, the Spider has advantage on attack rolls and attack rolls made against them have disadvantage.
Cocoon Action Make an attack against a target Restrained by webbing within Melee range. On a success, they lose a Hope as the Spider wraps them in a cocoon of webbing. The target must free themselves with a Strength or Finesse Roll before they can take other actions.
Webbing Reaction When another creature moves to Close range or further, you can spend a Fear to reveal invisible webbing set anywhere on the battlefield by the Spider. The target must make a Strength Reaction Roll. On a failure, they become Restrained and Vulnerable until they break free with a successful Strength Roll (13). ICE SPIDER
Faerie Spider
Tier 3 Skulk
A large spider that catches Faerie and can become invisible.
Motives & Tactics: Spin webs, hide, feast
Difficulty: 15 | Thresholds: 16/29 | HP: 5 | Stress: 4
ATK: | Bite: Melee | phy
Experience: Ambusher
Features
Passives
Web Walker: The Spider can move freely along webbing.
Actions
Invisibility: Mark a Stress to become Invisible until after the Spider's next attack. While Invisible, the Spider has advantage on attack rolls and attack rolls made against them have disadvantage.
Cocoon: Make an attack against a target Restrained by webbing within Melee range. On a success, they lose a Hope as the Spider wraps them in a cocoon of webbing. The target must free themselves with a Strength or Finesse Roll before they can take other actions.
Reactions
Webbing: When another creature moves to Close range or further, you can spend a Fear to reveal invisible webbing set anywhere on the battlefield by the Spider. The target must make a Strength Reaction Roll. On a failure, they become Restrained and Vulnerable until they break free with a successful Strength Roll (13). ICE SPIDER