The Funnel
zero-level-core (DCC-CORE p.21) + occupation table 1-3 (p.22) · saves to vault `pcs/dcc/`
1 · Roll your peasants
“We highly suggest each player roll up multiple 0-level characters – at least three, possibly more. Don’t get attached.” (p.20)
Saved
The procedure (verbatim, p.21)
0 LEVEL All characters start at 0 level. Most will die in a dungeon, alone and unknown. The few who survive eventually choose a class in which to advance. All 0-level characters start with the following: - 1d4 hit points, modified by Stamina - 5d12 copper pieces - 0 XP - One randomly determined piece of equipment (see table 3-4) - One randomly determined occupation - Based on the occupation: - Possession of one weapon and training in its use - Possession of some trade goods - A +0 modifier to attack rolls and all saving throws; note that 0-level characters use a crit die of 1d4 on crit table I As the character earns experience points, their XP total advances. When their XP total reaches 10, they may choose a class. OCCUPATION Your character once toiled away at mundane tasks, and their family and peers still do. Whether alongside their family or apprenticed to a master, a character’s former occupation provides a set of skills. These skills may be useful to a character only as a fallback when they emerge crippled from the dungeon, but they are useful nonetheless. These skills also include training in a rudimentary weapon of some kind. Roll d% on table 1-3 to determine a character’s background. Unless noted otherwise, a character is human. Note that a character’s occupation need not be determined randomly. If a player has a strong sense of the character’s background
Sheet
Hit ☠ Roll 4 zero-levels — the whole 0-level procedure, every die cited.