Adventures

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Official

DCC 101

Cover of The Veiled Vaults of the Onyx Queen

For centuries, house Yoros has ruled over the eastern realms. Benevolent and just, the good family Yoros has governed with impunity, and under the

23 keyed entries p.1

DCC 102

Cover of Dweller Between the Worlds

Long ages past, when the primordial entropy out of which order was born first sent echoes throughout the void, the wormspawn of Chaos known as Talaat

12 keyed entries p.1

DCC 103

Cover of Bloom on the Blood Garden

This adventure takes place on Cob Hill, in the environs of an old manor house with a dark past, and an uncertain future. Two supernatural forces—one

30 keyed entries p.1

DCC 104

Cover of Return to the Starless Sea

Long after the sun has set, when the night’s unnameable sounds begin, the village elders stare into the distance and mutter curses at the “Sailors on

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DCC 105

Cover of By Mitra's Bones, Meet Thy Doom!

Ask any bard from Xa Deshret and they will tell you the most popular ballad they’re requested to perform is The Rise of the White Tower, a tale

34 keyed entries p.1

DCC 106

Cover of Trials of the Trapmaster's Tomb

Long ago, these wildlands were home to the trapmaster, Hoysib Mov. A sorcerer, necromancer, and engineer of lethal skill, Mov used his summoned

16 keyed entries p.1

DCC 107

Cover of Abbot of the Woods

The lure of the abbey is primarily one of looting and plunder: when the Abbot and his followers vanished into the wilderness, they carried with them

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Cover of Geas of the Star-chons

Yndrkalla has spent many lifetimes mastering occult astrology. Using forbidden rituals, she has recruited allies from doomed timelines—even including

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Cover of Gnole House

The gnoles have lived in the forest for as long as anyone can remember. Most people give the deep forest as wide berth, fearful of the bizarre beasts

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Cover of Legend of the Silver Skull

Untold years ago, a sailor was shipwrecked on a nameless rocky island with no food or water. Finding an altar covered with sinister glyphs, he prayed

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Cover of Man-Bait for the Soul Stealer

Odag the elemancer is dying…again. For centuries, he’s used a phylactery to transfer his soul to new bodies. Despite his potent sorcery, Odag’s

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Cover of Yddgrrl's Maze

The Throat-Crusher Orcs, reeling from casualties incurred during an ill-fated raid against a dwarven citadel, fled to the shelter of the Sharp

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DCC 108

Cover of The Seventh Thrall of Sekrekan

Of the thralls of Sezrekan, the being known as the Litch is the weakest and most desperate—and therefore one of the most dangerous. The Seventh

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DCC 2018

Cover of Tower of the Black Pearl

The Tower of the Black Pearl is a popular tale in seaside taverns. Nearly everyone has heard of the tower that appears but once every ten years, when

15 keyed entries p.1

DCC 2019

Cover of The Inn at Five Points

The Inn at Five Points is a local landmark—set deep in farm country between five population centers, the inn is the only public house within several

10 keyed entries p.1

DCC 2020

Cover of The Accursed Heart of the World-Ender

In an age before the ascendancy of man the world was nearly destroyed when an infernal fiend, the demon exile known as Gorflagratior—permanently

13 keyed entries p.1

DCC 66 5

Cover of Doom of the Savage King

High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains

26 keyed entries p.1

DCC 68

Cover of People of the Pit

Agreat ravine passes through the southern lands, dividing an endless tract of uninhabited wasteland from the fertile forests to the north. The great

78 keyed entries p.1

DCC 69

Cover of The Emerald Enchanter

The emerald enchanter occupies a cliff-top citadel near several small villages. He is a strange greenskinned wizard who has conducted experiments for

43 keyed entries p.1

DCC 70

Cover of Jewels of the Carnifex

At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stand the ruins of a

18 keyed entries p.1

DCC 71

Cover of The 13th Skull

Nearly three centuries ago the wizard Edward Magnussen made a deal with a devil. That devil gave him precognitive powers and uncanny good luck, which

25 keyed entries p.1

DCC 72

Cover of Beyond the Black Gate

In the mystic realm of the Thrice-Tenth Kingdom, the Horned King rules over dark, sullen woods and rugged peaks. On storm-ridden nights he and his

29 keyed entries p.1

DCC 73

Cover of Emirikol Was Framed!

Centuries ago, the wizard Emirikol and the sorceress Leotah were lovers, as close as any two paranoid and power-hungry wizards can be. But when

19 keyed entries p.1

DCC 74

Cover of Blades Against Death

Contrary to the words of scholars, the foul city of Punjar is far from godless. Wide-eyed madmen stalk the streets pronouncing the end of days,

35 keyed entries p.1

DCC 75

Cover of The Sea Queen Escapes

Ahalf century ago, the wizard Shadankin dedicated his life to plumbing the secrets of the ocean depths. Through magical means and archaic artifacts,

18 keyed entries p.1

DCC 76

Cover of Colossus, Arise!

- A madman lecturing a rat, in Punjar’s Bazaar of the Gods

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DCC 76 5

Cover of Well of the Worm

The plains of Barrowdown have always known war. Every spring and summer, armies of the barons converge on the long fields, clashing in battle,

12 keyed entries p.1

DCC 77

Cover of The Croaking Fane

The Croaking Fane is designed for 6-8 3rd level characters, al-

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DCC 77 5

Cover of The Tower Out of Time

Goodman • Playtesters: (Brothers Grim) Peter Bell, Michael Filan, Mark Kellenberger, Kal-El Key, Jack Simonson;

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DCC 78

Cover of Fate's Fell Hand

The loyalty of these retainers is abject and absolute. Allies

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DCC 79

Cover of Frozen in Time

Alas, it was this same prodigious intellect paired with Null-

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DCC 80

Cover of Intrigue at the Court of Chaos

Intrigue At the Court of Chaos is also different from other ad-

8 keyed entries p.1

DCC 81

Cover of The One Who Watches From Below

In June 2012, Goodman Games sponsored a special adventure design competi-

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DCC 82

Cover of Bride of the Black Manse

This adventure includes a number of unique plot elements. They are summarized below with references to more

24 keyed entries p.1

DCC 82 5

Cover of Dragora's Dungeon

Writer: Harley Stroh  Cover art: Clyde Caldwell  DCC RPG Conversion: Daniel Bishop

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DCC 83

Cover of Death Among the Pines

The sun is slowly sinking behind the hills as you walk along the

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Cover of Moon-Eyes and Fire Flies

As you just finish telling Dode about one of your thrilling ad-

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Cover of Moonricket Bridge

Now, that poor man’s restless soul haunts the bridge, terrifying

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Cover of Sour Spring Hollow

Twenty years back, Shuyr Rilla, a lay cleric of the Sovereign,

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Cover of The Chained Coffin

I’ve a story to tell about a mysterious coffin bound in fetters and the

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Cover of The Grave Pool

Skeleton Ridge and she told the wife how to bring him back to life.

p.112

Cover of The Witch-Man of Darkweather Mountain

Long ago, back before your great-great-great-great-grandsires

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Cover of The Woeful Caves Under Yander Mountain

Woeful Caves, but other tales speak of strange lights sighted

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DCC 83 1

Cover of Man of Darkweather Mountain

As the witch clawed her way up the mountain, a storm began to brew something fierce.

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Cover of Moonricket Bridge

Much of the tale is true: Moonricket Bridge is a covered span that crosses Lost

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Cover of The Grave Pool

As the story goes, there’s a deep pool out in one of the hollows, a pond surrounded by beech

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DCC 83 2

Cover of Death Among the Pines

Desperation is opportunity to the serpent-men who dwell under the mountains,

9 keyed entries p.1

DCC 85

Cover of The Making of the Ghost Ring

The Making of the Ghost Ring

A LEVEL 4 ADVENTURE

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DCC 86

Cover of The Hole in the Sky

The Hole in the Sky

A LEVEL 0 ADVENTURE

12 keyed entries p.1

DCC 87

Cover of Against the Atomic Overlord

Against the Atomic Overlord

A LEVEL 5 ADVENTURE

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DCC 87 5

Cover of Grimtooth's Museum of Death

DCC 88

Cover of The 998th Conclave of Wizards

The 998th Conclave of Wizards

A LEVEL 6 ADVENTURE

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DCC 88 5

Cover of Curse of the Kingspire

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DCC 89

Cover of Chaos Rising

Chaos Rising

A Level 1 Adventure

69 keyed entries p.1

DCC 90

Cover of Dread God Al-Khazadar

Dread God Al-Khazadar

A LEVEL 4 ADVENTURE

31 keyed entries p.1

DCC 91

Cover of Journey to the Center of Aereth

Journey to the Center of Aereth

A LEVEL 4 ADVENTURE

39 keyed entries p.1

DCC 91 1

Cover of The Lost City of Barako

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DCC 91 2

Cover of Lairs of Lost Agharta

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DCC 92

Cover of Through the Dragonwall

Through the Dragonwall

A Level 3 Adventure

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DCC 92 5

Cover of Dread on Demon Crown Hill

Dread on Demon Crown Hill

A LEVEL 2 ADVENTURE

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DCC 93

Cover of Moon-Slaves of the Cannibal Kingdom

West, west, beyond the sun, far from civilized climes, lie the legendary Tolomak Islands. Covered with jungle and straddling ancient, sunken ruins,

33 keyed entries p.1

DCC 94

Cover of Neon Knights

Vazhalo – wizard adventurer, master alchemist, sly and careful schemer with enough foresight to devise and execute extremely long-term plans – found

6 keyed entries p.1

DCC 95

Cover of Enter the Dagon

Sorcerers and warlocks traffic in souls, the names of demons, and forbidden knowledge. As such, there are few places in the Known Realms that strike

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DCC 96

Cover of The Tower of Faces

For the past decade the fabled city of Naos, the necropolis of the Chaos Kings, has been attacked at random by denizens from Limbo. Coming through

13 keyed entries p.1

DCC 97

Cover of The Queen of Elfland's Son

Forty years ago, Duke Thorne infuriated the King of Elfland for daring to hunt the King’s unicorn herd. These majestic creatures regularly crossed

15 keyed entries p.1

DCC 98

Cover of Imprisoned in the God-Skull

In ages long past, when magic was new and the world yet raw and savage, a terrible sorcerer-king arose in the brutal kingdoms on Men. This tyrant,

36 keyed entries p.1

DCC 99

Cover of The Star-Wound of Abaddon

Men are ever loath to admit that they truly understand little of the world, and even less of the gods. Namely, that a piece of hell can fall from the

17 keyed entries p.1

DCC ATG

Cover of Against the Thieves Guild

United by mutual ambition and friendship, Lyria and Dara rose to prominence as notorious thieves within the twisted alleys of the city of Nighthaven.

26 keyed entries p.1

DCC CON17

Cover of Blood for the Serpent King

The crypt holds the Emerald Cobra, a long-dead serpent-man named Xiuhcoatl, who first appeared in DCC #16: Curse of the Emerald Cobra. Judges also

9 keyed entries p.1

DCC DAY20

Cover of Expedition to Algol

From his youth, the wizard Bartakus-Thrum was tormented by dreams of the distant planet Algol. After a lifetime of study, the wizard built a glass

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Cover of The Heist

The Heist

Lv 3

Amerchant-lord’s treasure horde is a prize worthy of any rogue, but the horde secreted beneath the manor house of Duke Oraso is legendary, even in

26 keyed entries p.14

DCC DAY21

Cover of Fathoms Below Witch Isle

The Northern Ocean has always held its share of dangers for vessels braving passage, from pirates to water shadows to the vast, becalmed stretches of

10 keyed entries p.14

Cover of Temple Siege!

The Priests of Yoangyr once worshiped freely across the rocky steppes of this ziggurat-studded continent. Silent, disciplined and vengeful, this

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DCC DAY22

Cover of Incident at Toad Fork

The Yalkum Scratcher is real and hunting under the harvest moon. The beast is a unique monster that has bedeviled the Shudfolk since the Hsaal

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DCC DAY23

Cover of Grave of the Gearwright

Alia Coppermantle was a talented dwarf smith in her early years, but her imagination always exceeded her skill. That changed when she found Dotrak’s

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Cover of The Rift of Seeping Night

An unseasonal darkness has been spreading across the Torrith Mountains. The locals have attributed this disturbing phenomenon to the mysterious

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DCC DAY24

Cover of The Grinding Keep

Before the start of the adventure, the PCs receive a letter from a patron, offering to pay handsomely for an artifact known as the Enduring Light, a

9 keyed entries p.2

Cover of Tucson Death Storm!

A group of archaeologists discovered an ancient underground temple dedicated to a strange, unsavory power, and an investment firm leapt on the chance

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DCC DAYA2

Cover of Beneath the Well of Brass

Remember the good old days, when adventurers were running scared, NPCs were there to murder you, and the finale of every dungeon was the chaos lord

12 keyed entries p.1

DCC DAYA3

Cover of Chanters in the Dark

Aeons ago, meteoric fragments from a distant world struck Áereth. Two of these fragments hit with enough force to drive deep holes into the crust.

19 keyed entries p.1

DCC DAYA5

Cover of Gods of the Earth

Once, the Gods of the Earth and their loyal witchqueens and monsters ruled over humanity. In this time of misrule, the warrior kings of men were

23 keyed entries p.1

DCC DAYBEAK

Cover of Shadow of the Beakmen

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the

12 keyed entries p.1

DCC DE A0

Cover of Pilgrims of the Black Obelisk

For thousands of years, the worshipers of the Great God Omaet-ko have devoutly held to their precepts as codified by Amon God-Friend, first among

10 keyed entries p.1

DCC DE A1

Cover of The Laughing Idol of Lar-Shann

In the late Twentieth Aeon, an ambitious magician known as Entrevus aspired to achieve immortality. Entrevus summoned forth the demon Lar-Shann and

23 keyed entries p.1

DCC DE A10

Cover of Passage to the Manse of Erudite Wonderment

The Manse of Erudite Wonderment is a repository of magical artifacts that serves as a kind of lending library for the magical associations of the

6 keyed entries p.1

DCC DE A2

Cover of The Sorcerer’s Tower of Sanguine Slant

Kolghut began as a proto-vat creature made from an ancient genetic splicing technique now forgotten. He had a natural aptitude for magic, but his

17 keyed entries p.1

DCC DE A3

Cover of Magnific Machinations at the Grand Exposition of Marvels

Arguably, one of the greatest wizards of history lived during the Eleventh Epoch of the 17th Aeon, surviving even the War of the Wizards and Witches.

25 keyed entries p.1

DCC DE A4

Cover of Mind-Weft of the Moonstone Palace

Aeons ago, the magician-philosophers of Grand Motholam wrought magic in a time unrivaled before or since. Sorcerers of every description swarmed the

22 keyed entries p.1

DCC DE A5

Cover of Penumbra of the Polar Ape

The under-orb causing the penumbra conceals two secrets of note.

13 keyed entries p.1

DCC DE A6

Cover of The Great Visp Hunt

The Great Visp Hunt is a classic setup of the PCs. In fact, in the tradition of Vancian self-serving and double-crossing, it is a double setup.

3 keyed entries p.1

DCC DE A7

Cover of Phantoms of the Ectoplasmic Cotillion

During the waning of the 19th Aeon, wizards referring to themselves as the Cryptoacademia sought to master the secrets, not of life, but of death.

21 keyed entries p.1

DCC DE A8

Cover of The House on the Island

An aeon ago, a great mage, his name long-lost in the mists of time, crafted a remarkable manse—a living domicile, capable of conversing with its

21 keyed entries p.1

DCC DE A9

Cover of Time Tempests at the Nameless Rose

Aeons ago, the arch-magician Kantalonne, renowned for his mastery of the botanical arts, produced a perfect rose which entranced all who gazed upon

24 keyed entries p.1

DCC DT2

Cover of Dark Tower: Dungeon Level 1

Dungeon Level 1 is closest to the surface and as such gets the most traffic from villagers. There are two main areas on this level: the rough-hewn

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Cover of Dark Tower: Dungeon Level 2

Dungeon Level 2 is located around the White Tower skill with the required Intelligence DC being reduced by 4. of Mitra and the Dark Tower of Set. The

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Cover of Dark Tower: Dungeon Level 3

Dungeon Level 3 is a compact level with several locations directly attached to Dungeon Level 4. The

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Cover of Dark Tower: Dungeon Level 4

Dungeon Level 4 is the lowest level of the dungeons beneath the Village of Mitra’s Fist. The White Tower of Mitra is located in the northern reach of

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Cover of Mitra's Bunker

In the village of Mitra’s Fist, at area V-11, there is that a party who is carefully mapping may discover evia heavily walled tower that is perched

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Cover of Redmoon Pass

The original Dark Tower adventure begins in the wanes) if traveling in the opposite direction. There is safety Village of Mitra’s Fist, but the

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Cover of The Dark Tower of Set

Tbeled G through L. These prefixes are used to number the encounter locations, such as G-1 or This level (consisting of areas L-20 through L-22) is

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Cover of The Lostlands

Once one of the cradles of civilization, the scattered realms that comprise the Lostlands are but shadows of the mighty empire that brought them to

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Cover of The Secrets of the Sphinx

Secluded in the southwest reach of the Redmoon Pass is a valley riddled with concealed tombs of kings, queens, pharaohs and other leaders. The famed

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Cover of The Village of Mitra's Fist

The village is an undistinguished collection of small, field stone buildings. It is located in the Redmoon Pass, set alongside a weathered hill. The

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Cover of The White Tower of Mitra

The White Tower is very dusty and gloomy. It is a forlorn shell of its former glory as a bastion of Good. The judge should play up the “spooky”

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DCC DT3

Cover of Pocket in a Shroud

The Sons of Set are the bastard offspring of the evil god, Set, and various mortals. These evil offspring are countless in number and typically

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Cover of The Cursed Coils of Set

Playtesters: Jim Cox, Jason Daniel, Rick Hull, Chase ReinFor most of the last half-century, the remote town of hart, “Big” Troy Tucker. Mugdhad was

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Cover of The Heart Shards of Caphet

In a concerted effort to spread discord and evil among the mortal races, the god Set sired many bastard off-spring via his dalliances among them. The

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Cover of The Sunken Temple of Set

In a concerted effort to spread discord and evil among the mortal races, the god Set sired many bastard offspring via its dalliances among them. The

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DCC FRD22

Cover of Danger in the Air

Qyyvukl of the Worlds was an elf born in a distant place, one far removed from the world of the player characters. The location of this place might

12 keyed entries p.1

DCC FRD23

Cover of Piercing the Demon's Eye

Centuries ago, the ancient nation of Lys raised proud monuments in the fertile lands of the river Cheron and its bordering desert. They worshiped

16 keyed entries p.1

DCC HAL17

Cover of Shadow Under Devil's Reef

Thousands of years ago, when the elves first learned to commune with the woods and the dwarves first mined the mountains core; the elder things were

18 keyed entries p.1

DCC HOR8

Cover of Night of the Bog Beast

It has been a troubled time in the Twilight Marsh. Last year, young Idris Waterlight went missing. Last seen along the bayou, the entire village

22 keyed entries p.1

DCC PP

Cover of Chessmen of the Purple Planet

hessmen of the Purple Planet is a 3rd level adventure for five or more characters and their hirelings. The adventure plays best with eight PCs, and

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Cover of Escape from the Purple Planet

As the kith culture succumbed beneath the weight of total war, its people turned more and more to blood sports for entertainment. And of all the

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Cover of Invasion of the Purple Planet

The Ascended Master Thewiof and his horde of Kith rebels roamed the wastelands of the Purple Planet in search of a way to escape the scorching sun of

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Cover of Peril on the Purple Planet

emember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th

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Cover of Sky Masters of the Purple Planet

Though long-settled on the Purple Planet, many mysteries of the searing sphere remain unsolved for the interplanetary freebooters who now call it

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Cover of Synthetic Swordsmen of the Purple Planet

hough the weirdling sun of the Purple Planet has been a punishing influence for untold millennia, of late, conditions have worsened notably. Many of

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Cover of The Bunker

he Bunker transports the party from their starting hex to a destination 2 hexes away. It can be placed anywhere on the Purple Planet map that does

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Cover of The Rock Awakens

efore the Purple Planet’s sun began to die, the Living Rock went to sleep. A beast of colossal proportions, it laid its black body down and burrowed

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Cover of The Tomb of Dust

The Tomb of Dust is the grave of Anh-Tho the Learned, a renowned sage whose works have been lost to the sands of time…until now. Hidden within is the

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Cover of The Tomb of Sotark the Destroyer

hen the Purple Planet began its slow decline, factions arose to vie for the final resources of the dying world. In the days of the Last Wars, the

5 keyed entries p.46

Cover of The Tomb of the Immortal Kahl

iscovering a once-hidden passage in the Purple Planet’s Ancestor Peaks, the PCs enter the tomb of the Immortal Kahl. The party must survive deadly

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Cover of The Tomb of the Organon Magisteros

uring the Last War, the ancients deployed their warskiff assault units from elevator platforms that now dot a sector of the wasteland like a ravaged

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DCC YB11

Cover of The Forsaken Vault of the Crimson Oracle