Adventures
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DCC 101
For centuries, house Yoros has ruled over the eastern realms. Benevolent and just, the good family Yoros has governed with impunity, and under the
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DCC 102
Long ages past, when the primordial entropy out of which order was born first sent echoes throughout the void, the wormspawn of Chaos known as Talaat
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DCC 103
This adventure takes place on Cob Hill, in the environs of an old manor house with a dark past, and an uncertain future. Two supernatural forces—one
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DCC 104
Long after the sun has set, when the night’s unnameable sounds begin, the village elders stare into the distance and mutter curses at the “Sailors on
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DCC 105
Ask any bard from Xa Deshret and they will tell you the most popular ballad they’re requested to perform is The Rise of the White Tower, a tale
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DCC 106
Long ago, these wildlands were home to the trapmaster, Hoysib Mov. A sorcerer, necromancer, and engineer of lethal skill, Mov used his summoned
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DCC 107
Abbot of the Woods
Lv 1-3The lure of the abbey is primarily one of looting and plunder: when the Abbot and his followers vanished into the wilderness, they carried with them
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Yndrkalla has spent many lifetimes mastering occult astrology. Using forbidden rituals, she has recruited allies from doomed timelines—even including
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Gnole House
Lv 1The gnoles have lived in the forest for as long as anyone can remember. Most people give the deep forest as wide berth, fearful of the bizarre beasts
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Untold years ago, a sailor was shipwrecked on a nameless rocky island with no food or water. Finding an altar covered with sinister glyphs, he prayed
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Odag the elemancer is dying…again. For centuries, he’s used a phylactery to transfer his soul to new bodies. Despite his potent sorcery, Odag’s
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Yddgrrl's Maze
Lv 2The Throat-Crusher Orcs, reeling from casualties incurred during an ill-fated raid against a dwarven citadel, fled to the shelter of the Sharp
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DCC 108
Of the thralls of Sezrekan, the being known as the Litch is the weakest and most desperate—and therefore one of the most dangerous. The Seventh
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DCC 2018
The Tower of the Black Pearl is a popular tale in seaside taverns. Nearly everyone has heard of the tower that appears but once every ten years, when
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DCC 2019
The Inn at Five Points is a local landmark—set deep in farm country between five population centers, the inn is the only public house within several
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DCC 2020
In an age before the ascendancy of man the world was nearly destroyed when an infernal fiend, the demon exile known as Gorflagratior—permanently
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DCC 66 5
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains
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DCC 68
People of the Pit
Lv 1Agreat ravine passes through the southern lands, dividing an endless tract of uninhabited wasteland from the fertile forests to the north. The great
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DCC 69
The emerald enchanter occupies a cliff-top citadel near several small villages. He is a strange greenskinned wizard who has conducted experiments for
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DCC 70
At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stand the ruins of a
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DCC 71
The 13th Skull
Lv 4Nearly three centuries ago the wizard Edward Magnussen made a deal with a devil. That devil gave him precognitive powers and uncanny good luck, which
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DCC 72
In the mystic realm of the Thrice-Tenth Kingdom, the Horned King rules over dark, sullen woods and rugged peaks. On storm-ridden nights he and his
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DCC 73
Emirikol Was Framed!
Lv 4Centuries ago, the wizard Emirikol and the sorceress Leotah were lovers, as close as any two paranoid and power-hungry wizards can be. But when
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DCC 74
Blades Against Death
Lv 4Contrary to the words of scholars, the foul city of Punjar is far from godless. Wide-eyed madmen stalk the streets pronouncing the end of days,
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DCC 75
Ahalf century ago, the wizard Shadankin dedicated his life to plumbing the secrets of the ocean depths. Through magical means and archaic artifacts,
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DCC 76
Colossus, Arise!
Lv 8- A madman lecturing a rat, in Punjar’s Bazaar of the Gods
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DCC 76 5
Well of the Worm
Lv 1The plains of Barrowdown have always known war. Every spring and summer, armies of the barons converge on the long fields, clashing in battle,
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DCC 77
The Croaking Fane
Lv 3The Croaking Fane is designed for 6-8 3rd level characters, al-
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DCC 77 5
Goodman • Playtesters: (Brothers Grim) Peter Bell, Michael Filan, Mark Kellenberger, Kal-El Key, Jack Simonson;
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DCC 78
Fate's Fell Hand
Lv 2The loyalty of these retainers is abject and absolute. Allies
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DCC 79
Frozen in Time
Lv 1Alas, it was this same prodigious intellect paired with Null-
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DCC 80
Intrigue At the Court of Chaos is also different from other ad-
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DCC 81
In June 2012, Goodman Games sponsored a special adventure design competi-
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DCC 82
This adventure includes a number of unique plot elements. They are summarized below with references to more
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DCC 82 5
Dragora's Dungeon
Lv 1Writer: Harley Stroh Cover art: Clyde Caldwell DCC RPG Conversion: Daniel Bishop
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DCC 83
The sun is slowly sinking behind the hills as you walk along the
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As you just finish telling Dode about one of your thrilling ad-
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Moonricket Bridge
Lv 1Now, that poor man’s restless soul haunts the bridge, terrifying
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Sour Spring Hollow
Lv 0Twenty years back, Shuyr Rilla, a lay cleric of the Sovereign,
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The Chained Coffin
Lv 3I’ve a story to tell about a mysterious coffin bound in fetters and the
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Long ago, back before your great-great-great-great-grandsires
Woeful Caves, but other tales speak of strange lights sighted
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DCC 83 1
As the witch clawed her way up the mountain, a storm began to brew something fierce.
Moonricket Bridge
Lv 1Much of the tale is true: Moonricket Bridge is a covered span that crosses Lost
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The Grave Pool
Lv 4As the story goes, there’s a deep pool out in one of the hollows, a pond surrounded by beech
DCC 83 2
Desperation is opportunity to the serpent-men who dwell under the mountains,
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DCC 85
The Making of the Ghost Ring
A LEVEL 4 ADVENTURE13 keyed entries p.1
DCC 86
The Hole in the Sky
A LEVEL 0 ADVENTURE12 keyed entries p.1
DCC 87
Against the Atomic Overlord
A LEVEL 5 ADVENTURE33 keyed entries p.1
DCC 87 5
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DCC 88
The 998th Conclave of Wizards
A LEVEL 6 ADVENTURE8 keyed entries p.1
DCC 88 5
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DCC 89
Chaos Rising
A Level 1 Adventure69 keyed entries p.1
DCC 90
Dread God Al-Khazadar
A LEVEL 4 ADVENTURE31 keyed entries p.1
DCC 91
Journey to the Center of Aereth
A LEVEL 4 ADVENTURE39 keyed entries p.1
DCC 91 1
DCC 91 2
DCC 92
Through the Dragonwall
A Level 3 Adventure20 keyed entries p.1
DCC 92 5
Dread on Demon Crown Hill
A LEVEL 2 ADVENTURE11 keyed entries p.1
DCC 93
West, west, beyond the sun, far from civilized climes, lie the legendary Tolomak Islands. Covered with jungle and straddling ancient, sunken ruins,
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DCC 94
Neon Knights
Lv 3Vazhalo – wizard adventurer, master alchemist, sly and careful schemer with enough foresight to devise and execute extremely long-term plans – found
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DCC 95
Enter the Dagon
Lv 5Sorcerers and warlocks traffic in souls, the names of demons, and forbidden knowledge. As such, there are few places in the Known Realms that strike
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DCC 96
The Tower of Faces
Lv 6For the past decade the fabled city of Naos, the necropolis of the Chaos Kings, has been attacked at random by denizens from Limbo. Coming through
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DCC 97
Forty years ago, Duke Thorne infuriated the King of Elfland for daring to hunt the King’s unicorn herd. These majestic creatures regularly crossed
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DCC 98
In ages long past, when magic was new and the world yet raw and savage, a terrible sorcerer-king arose in the brutal kingdoms on Men. This tyrant,
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DCC 99
Men are ever loath to admit that they truly understand little of the world, and even less of the gods. Namely, that a piece of hell can fall from the
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DCC ATG
United by mutual ambition and friendship, Lyria and Dara rose to prominence as notorious thieves within the twisted alleys of the city of Nighthaven.
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DCC CON17
The crypt holds the Emerald Cobra, a long-dead serpent-man named Xiuhcoatl, who first appeared in DCC #16: Curse of the Emerald Cobra. Judges also
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DCC DAY20
Expedition to Algol
Lv 1From his youth, the wizard Bartakus-Thrum was tormented by dreams of the distant planet Algol. After a lifetime of study, the wizard built a glass
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DCC DAY21
The Northern Ocean has always held its share of dangers for vessels braving passage, from pirates to water shadows to the vast, becalmed stretches of
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Temple Siege!
Lv 1The Priests of Yoangyr once worshiped freely across the rocky steppes of this ziggurat-studded continent. Silent, disciplined and vengeful, this
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DCC DAY22
The Yalkum Scratcher is real and hunting under the harvest moon. The beast is a unique monster that has bedeviled the Shudfolk since the Hsaal
DCC DAY23
Alia Coppermantle was a talented dwarf smith in her early years, but her imagination always exceeded her skill. That changed when she found Dotrak’s
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An unseasonal darkness has been spreading across the Torrith Mountains. The locals have attributed this disturbing phenomenon to the mysterious
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DCC DAY24
The Grinding Keep
Lv 1Before the start of the adventure, the PCs receive a letter from a patron, offering to pay handsomely for an artifact known as the Enduring Light, a
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Tucson Death Storm!
Lv 2A group of archaeologists discovered an ancient underground temple dedicated to a strange, unsavory power, and an investment firm leapt on the chance
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DCC DAYA2
Remember the good old days, when adventurers were running scared, NPCs were there to murder you, and the finale of every dungeon was the chaos lord
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DCC DAYA3
Chanters in the Dark
Lv 1Aeons ago, meteoric fragments from a distant world struck Áereth. Two of these fragments hit with enough force to drive deep holes into the crust.
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DCC DAYA5
Gods of the Earth
Lv 1Once, the Gods of the Earth and their loyal witchqueens and monsters ruled over humanity. In this time of misrule, the warrior kings of men were
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DCC DAYBEAK
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the
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DCC DE A0
For thousands of years, the worshipers of the Great God Omaet-ko have devoutly held to their precepts as codified by Amon God-Friend, first among
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DCC DE A1
In the late Twentieth Aeon, an ambitious magician known as Entrevus aspired to achieve immortality. Entrevus summoned forth the demon Lar-Shann and
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DCC DE A10
The Manse of Erudite Wonderment is a repository of magical artifacts that serves as a kind of lending library for the magical associations of the
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DCC DE A2
Kolghut began as a proto-vat creature made from an ancient genetic splicing technique now forgotten. He had a natural aptitude for magic, but his
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DCC DE A3
Arguably, one of the greatest wizards of history lived during the Eleventh Epoch of the 17th Aeon, surviving even the War of the Wizards and Witches.
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DCC DE A4
Aeons ago, the magician-philosophers of Grand Motholam wrought magic in a time unrivaled before or since. Sorcerers of every description swarmed the
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DCC DE A5
The under-orb causing the penumbra conceals two secrets of note.
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DCC DE A6
The Great Visp Hunt
Lv 2The Great Visp Hunt is a classic setup of the PCs. In fact, in the tradition of Vancian self-serving and double-crossing, it is a double setup.
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DCC DE A7
During the waning of the 19th Aeon, wizards referring to themselves as the Cryptoacademia sought to master the secrets, not of life, but of death.
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DCC DE A8
An aeon ago, a great mage, his name long-lost in the mists of time, crafted a remarkable manse—a living domicile, capable of conversing with its
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DCC DE A9
Aeons ago, the arch-magician Kantalonne, renowned for his mastery of the botanical arts, produced a perfect rose which entranced all who gazed upon
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DCC DT2
Dungeon Level 1 is closest to the surface and as such gets the most traffic from villagers. There are two main areas on this level: the rough-hewn
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Dungeon Level 2 is located around the White Tower skill with the required Intelligence DC being reduced by 4. of Mitra and the Dark Tower of Set. The
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Dungeon Level 3 is a compact level with several locations directly attached to Dungeon Level 4. The
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Dungeon Level 4 is the lowest level of the dungeons beneath the Village of Mitra’s Fist. The White Tower of Mitra is located in the northern reach of
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Mitra's Bunker
Lv 1In the village of Mitra’s Fist, at area V-11, there is that a party who is carefully mapping may discover evia heavily walled tower that is perched
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The original Dark Tower adventure begins in the wanes) if traveling in the opposite direction. There is safety Village of Mitra’s Fist, but the
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Tbeled G through L. These prefixes are used to number the encounter locations, such as G-1 or This level (consisting of areas L-20 through L-22) is
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Once one of the cradles of civilization, the scattered realms that comprise the Lostlands are but shadows of the mighty empire that brought them to
Secluded in the southwest reach of the Redmoon Pass is a valley riddled with concealed tombs of kings, queens, pharaohs and other leaders. The famed
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The village is an undistinguished collection of small, field stone buildings. It is located in the Redmoon Pass, set alongside a weathered hill. The
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The White Tower is very dusty and gloomy. It is a forlorn shell of its former glory as a bastion of Good. The judge should play up the “spooky”
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DCC DT3
The Sons of Set are the bastard offspring of the evil god, Set, and various mortals. These evil offspring are countless in number and typically
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Playtesters: Jim Cox, Jason Daniel, Rick Hull, Chase ReinFor most of the last half-century, the remote town of hart, “Big” Troy Tucker. Mugdhad was
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In a concerted effort to spread discord and evil among the mortal races, the god Set sired many bastard off-spring via his dalliances among them. The
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In a concerted effort to spread discord and evil among the mortal races, the god Set sired many bastard offspring via its dalliances among them. The
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DCC FRD22
Danger in the Air
Lv 0Qyyvukl of the Worlds was an elf born in a distant place, one far removed from the world of the player characters. The location of this place might
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DCC FRD23
Centuries ago, the ancient nation of Lys raised proud monuments in the fertile lands of the river Cheron and its bordering desert. They worshiped
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DCC HAL17
Thousands of years ago, when the elves first learned to commune with the woods and the dwarves first mined the mountains core; the elder things were
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DCC HOR8
It has been a troubled time in the Twilight Marsh. Last year, young Idris Waterlight went missing. Last seen along the bayou, the entire village
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DCC PP
hessmen of the Purple Planet is a 3rd level adventure for five or more characters and their hirelings. The adventure plays best with eight PCs, and
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As the kith culture succumbed beneath the weight of total war, its people turned more and more to blood sports for entertainment. And of all the
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The Ascended Master Thewiof and his horde of Kith rebels roamed the wastelands of the Purple Planet in search of a way to escape the scorching sun of
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emember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th
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Though long-settled on the Purple Planet, many mysteries of the searing sphere remain unsolved for the interplanetary freebooters who now call it
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hough the weirdling sun of the Purple Planet has been a punishing influence for untold millennia, of late, conditions have worsened notably. Many of
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he Bunker transports the party from their starting hex to a destination 2 hexes away. It can be placed anywhere on the Purple Planet map that does
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The Rock Awakens
Lv 4efore the Purple Planet’s sun began to die, the Living Rock went to sleep. A beast of colossal proportions, it laid its black body down and burrowed
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The Tomb of Dust
Lv 4The Tomb of Dust is the grave of Anh-Tho the Learned, a renowned sage whose works have been lost to the sands of time…until now. Hidden within is the
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hen the Purple Planet began its slow decline, factions arose to vie for the final resources of the dying world. In the days of the Last Wars, the
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iscovering a once-hidden passage in the Purple Planet’s Ancestor Peaks, the PCs enter the tomb of the Immortal Kahl. The party must survive deadly
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uring the Last War, the ancients deployed their warskiff assault units from elevator platforms that now dot a sector of the wasteland like a ravaged
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DCC YB11
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