Battle at the Edge of the Dead City
RoomDCC 87 · p.6
Open source p.6Area 1-2 – Battle at the Edge of the Dead City
The skirmish over, several of the creatures dismount to stab viciously at the wriggling, crab-like creatures attached to the backs of their foes’ skulls. The winds calm, and you see that you stand on the edge of a greater struggle. To the northeast, toward the ruins, a pack of the weird, dog-like creatures harries a force of retreating infantry. To your north, you see troops in formation moving to engage them. Their commander floats atop a horseless chariot directing the larger force. It signals commands to its troops, and they drive toward the retreating infantry. The smaller force retreats rapidly, carrying their wounded and dead with them. Your rescuers leap back onto their mounts and charge toward the force led by the charioteer, waving for you to join them.
Show the players Handout A.
The “friendly” force attacks the warlord in his floating chariot, even if the PCs do not follow. The creatures listed below are the main force surrounding the warlord. If all are slain, the rest of the army routs. If the warlord is killed, its squad must be controlled directly by the Overlord with their overseers—weird, crab-like creatures tapped into their skulls—reducing their initiative and attack rolls by 2.
Warlord: Init ; Atk saber melee () or plasma cannon missile ( plus DC 12 Ref save or splash damage to any in 20’ radius); AC 17; HD ; hp 41; MV 30’ afoot or 60’ in chariot; Act ; SP overseer; SV Fort , Ref , Will ; AL L.
Kozaks (12): Init ; Atk saw melee () or arc gun missile ( plus DC 13 Fort save or stunned for rounds); AC 16; HD ; hp 24 each; MV 25’; Act ; SP cybernetic creature (immune to sleep, charm, and any effects requiring a Will save; vulnerable to electrical attacks), overseer; SV Fort , Ref , Will immune; AL L.
Overseers (13): Init ; Atk control spike (); AC 18; HD ; hp 2 each; MV 30’; Act ; SP mind control (may control its host: opposed Will save to resist), cybernetic creature (immune to sleep, charm, and any effects requiring a Will save; vulnerable to electrical attacks); SV Fort , Ref , Will ; AL L.