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The Aftermath of Battle

Room

DCC 87 · p.6

Open source p.6

Area 1-3 – The Aftermath of Battle

The remainder of the enemy host has broken off the attack and retreated northwest. The creatures who aided you approach as their foes fade into the haze. The leader speaks to you in an unknown language, but a tinny voice emanates from a small box strapped to its chest, and requests (in Common) that you accompany them to see Itai the Oracle, who is expecting you.

If the players decide not to follow the Urah to see Itai, the judge should adapt the story based on these guidelines:

• It’s best that the PCs follow the Urah, who lead the party to Itai the Oracle, but not strictly necessary. If they don’t go willingly, the increasingly desperate Itai eventually sends the Urah to capture one or two of the PCs so that it can make its offer.

• Following the Overlord’s troops leads them around the city toward Area 5-1A. The Overlord attempts to capture and dominate them with overseers.

• Entering the dead city on their own leads them into the rubble. It’s a dangerous place full of fell beasts, and the locale of frequent, factional skirmishes. It also contains a functional monorail system.