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Secret Entrance

Room

DCC 87 · p.10

Open source p.10

Area 2-14 – Secret Entrance

The corridor ends in a wall with a panel of polished metal. Small, square objects protrude at the corners of the panel.

The wall actually is an access panel for the maintenance area beyond. The squares can be turned counter-clockwise to release the catches holding the panel in place.

Behind the metal panel is small room with a steel door on the west wall. The strange torch mounted to the wall by the door seems to have gone out, for it casts no light.

The light has been disabled by the feral korgu scouts hiding on the wall near the ceiling. They remain motionless, and trail the party cautiously as they leave this area. The korgu alert the tribe of their brethren who live in Area 3 as soon as they believe it safe to do so. (See Appendix B for more on the korgu.) The steel door is locked (DC 15 Pick Locks check), and leads into a corridor stretching west to a ladder topped by an unlocked trapdoor, which is blocked by heavy debris (DC 15 Str check to open into Area 2-6).

Korgu (4): Init (75% chance to surprise if hiding); Atk claw melee () or acid missile (); AC 14; HD ; hp 10 each; MV 40’ or climb 30’; Act ; SP amphibious, boneless; SV Fort , Ref , Will ; AL N.