Trapped Torture Room
RoomDCC 87 · p.7
Open source p.7Area 2-3 – Trapped Torture Room
The door opens inward into a mostly barren room. Three figures hang suspended and unmoving from manacles fixed to the south wall. They do not react as you enter. On the north side, a pile of clothing, weapons, and other oddments lie on the floor in a loose pile. A table stands against the south side of the eastern wall, and there is a door on the north side of the eastern wall.
The room appears to be a torture chamber, as evidenced by prisoners and implements on the table. It actually is a trap set by the Urah. The “corpses” suspended from the south wall wear the clothing of the Overlord’s kozak troops, but are dummies. The one nearest the western door is an improvised fire bomb, and the others are filled with bladders of flammable jelly. Any significant jarring of the “prisoners” sets off the flame trap ( damage + damage per round until fire is extinguished via DC 15 Ref save; the
character setting off the trap takes additional damage the first round). A successful Find Traps roll (DC 15) determines the presence of the device, but not its exact function. Disarming it is difficult (DC 20), as it has a motion-activated, electronic trigger.
If the PCs set off the trap, the Urah guards in Area 2-5 come to investigate, and attempt to capture the surviving PCs. If they resist, the Urah send a runner for reinforcements.