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Urah Guardpost

Room

DCC 87 · p.7

Open source p.7

Area 2-5 – Urah Guardpost

A steady glow of blue-white light emanates from the eastern passage of a four-way intersection. The other passages extend north and west into darkness.

About a half mile into the Undercity, the PCs encounter a group of 6 Urah guards carrying electric lanterns. Normally, they would wait in the dark, but, on the orders of Itai, they are attempting not to surprise the PCs, and possibly cause a conflict. If the PCs are accompanied by Urah from Area 1-3, then they are waved through. If the PCs chose not to accompany the Urah initially, this group greets them and

invites them to speak with Itai the Oracle. Should the PCs attack, they respond in kind, raise an alarm for additional reinforcements (5 additional Urah arrive every round), overwhelm and subdue the PCs, and bring them to Area 2-11.

Urah (6): Init ; Atk glaive melee (+deed die), claw melee (+deed die), or spring gun missile (+deed die); AC 17; HD ; hp 35 each; MV 35’; Act ; SP martial expertise (deed die [], improved threat range [19-20]), camouflage ( to hide), retractable claws, auto-euthanasia; SV Fort , Ref , Will ; AL L.