Vermin Trap
RoomDCC 87 · p.8
Open source p.8Area 2-6 – Vermin Trap
Assorted trash, bones, and other detritus litter the floor of this octagonal chamber, and a smell of decaying meat permeates the air. An arched passageway leads away to the north.
A grid under the trash emits an electrical discharge when pressure is applied ( damage, DC 20 Fort save for half). Rotting meat serves as bait for potential vermin. There is a 10-foot “safe zone” around the perimeter of the room. A trapdoor is concealed under a pile of trash and rubble on the east side of the room, beyond the grid. An open passageway leads north to a locked, steel door (DC 15 Pick Locks check to open).