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Arena Grounds

Room

DCC 87 · p.12

Open source p.12

Area 3-7 – Arena Grounds

Dim light suffuses a vast room. The floor is a confusion of rubble, bits and pieces of broken masonry, and fine, white sand. The natural light descends upon the central area of the chamber from a large rift in the ceiling, leaving the edges of the room in shadow. The high, keening sound of this planet’s endless winds can be heard from above.

The arena is a rectangular, open area filled with sand and rubble, with a cracked dome and row upon row of empty seating filled with the bones and dust of thousands of humanoids. But the dome is not empty. Below the sands of the arena slumbers a zarn. Should the PCs tread on the sands, it awakens, and lies in wait for a few moments before erupting from below to devour them. If PCs get into a running battle with the korgu from Area 3-4, the korgu attempt to draw the party down to the floor of the arena.

Zarn: Init ; Atk bite melee () and 2x claw melee (); AC 18; HD ; hp 40; MV 50’; Act ; SP none; SV Fort , Ref , Will ; AL N.