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Power Plant

Room

DCC 87 · p.14

Open source p.14

Area 4-4 – Power Plant

The door opens into a brightly-lit room. A vast metal construct with a central spire and 4 smaller monoliths stands at in its center. Cables and pipes radiate from its base, and there is a panel of blinking lights and levers on a nearby console.

Unless the PCs have killed or driven away Da’brok and the korgu, there’s no reason to enter this room. This is the silo’s power plant, which still works after all these years, but only Da’brok’s scientific knowledge has kept it stable. Use the table described in Area 2-13B to determine what happens if PCs alter its settings (ignore effects on Itai the Oracle).