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South Skull Ossuary

Room

DCC ATG · p.19

Open source p.19

Area 2-6 – South Skull Ossuary

This neglected ossuary contains many skulls held within niches cut into the stone walls. A weathered and cracked sarcophagus sits at the center of the chamber, its lid slightly askew.

Much like area 2-5, this chamber serves as a final resting place for the followers of Amun Tor, although these skulls belong to individuals who broke their oaths to Amun Tor. The zombie “guardian” of this chamber was never afforded the ritual to preserve its dignity, instead placed here as a rotten animated corpse to serve as a reminder of their dishonor. It rises from the sarcophagus to attack as soon as anyone enters the chamber.

Zombie: Init ; Atk bite melee (); Crit U/; AC 9; HD (hp 11); MV 20’; Act ; SP un-dead traits; SV Fort , Ref , Will ; AL C.

Un-dead traits: As un-dead, the zombie can be turned by a cleric and is immune to sleep, charm, and paralysis spells, as well as other mental effects, poison, and cold damage.

Treasure: Characters searching the skulls discover a total of seven gemstones each worth 50 gp concealed within. The zombie is wearing a golden gorget worth 750 gp.