Entrance
RoomDCC 72 · p.5
Open source p.5Area 1-1 – Entrance
The short, narrow cave has been worn slick by the pounding surf. Every thunderous crash sends another wash of ice-cold water rushing in, threatening to pull you and your companions further into darkness!
At the start of each round the lead PC must succeed on a DC 10 Luck check or be swept away by the waves, sucked into area 1-2. On a failed check, the second PC must also succeed on a like check or also be swept away. If the second PC is lost, the third must attempt a check, and so on, until one PC holds his place.