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Well of the Forsaken

Room

DCC 72 · p.6

Open source p.6

Area 1-3 – Well of the Forsaken

The area description assumes the PCs enter from the sea caves. Judges should adjust the description accordingly if the party approaches from the chapel.

The darkened pit is some 30 feet deep and wide. The walls of the pit are carved from stone, but the floor is concealed beneath a carpet of bleached bones, rusted armor, and ruined weapons. Wooden stairs once descended into the pit, but now all that remains are a jumble of rotten planks.

From above there comes a wild keening like a horde of banshees, and a hellish light that dances and flickers to the feverish tempo of loathsome drums.

Ascending via the rotted planks is easily attempted; however, the planks give way beneath unlucky PCs (Luck check, DC 5), pitching the unfortunate souls into the piled bones below for damage.

The bones belong to the bodies of monks and soldiers forced into the well and slaughtered by a horde of northern warriors led by witch-queens. Nearly all the arms and armor are ruined from rust, but a thorough search through the macabre collection reveals a long spear and shield.

Though seemingly untouched by rust, both the spear and shield are stained a dark crimson, as if perpetually drenched with blood. See New Magic (page 21) for details on both the Spear of Hrotti and the Shield of Saint Aethlstan