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The Black Gate

Room

DCC 72 · p.8

Open source p.8

Area 2-1 – The Black Gate

The darkness clears to reveal a world transformed.

You and your companions stand in a wooded clearing. Snow falls silently from a gray sky and hangs heavy on the boughs of dark trees. The air has a preternatural chill, stinging your lungs with every breath.

A pair of tall stones, capped by a third, stands in the center of the clearing, scorched as if by fire. On the far side of the clearing, a narrow trail cuts through the dark, sullen wood.

An ancient raven caws from atop the black stone gate, breaking the icy stillness, before taking to the air on its ragged wings.

The standing stones are the notorious Black Gate—a portal between worlds. Stepping between the stones transports the PCs back to their home plane, just inside the ruined chapel (area 1-6).

The snowy road is tracked with prints of hobnail boots. Each print is over 2 feet in length and nearly 7 inches wide. Hunters, woodsmen, and their ilk readily estimate that the tracks were left by giants over 16 feet tall.