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Easy Entry

Room

DCC 72 · p.27

Open source p.27

Area 3 – Easy Entry

A hole is ripped into the port side of the ship, with a metal beam forming a plank to the ground. Red-andgold metallic automatons attack from the ship’s hallway.

These robots guard the breached hallway, and have the same disable switch as those in area 1. As opposed to area 1, they give no warning shots. For larger parties, have one robot for each PC.

Guardian Robots (5 or more): Init ; Atk bash melee () or chest ray missile fire (, range 60’) or rocket fists missile fire ( special, range 30’); AC 13; HD ; hp 17, 14, 13, 11, 10; MV 30’; Act ; SP rocket fists (once per encounter may shoot fists as single projectile, but may not bash attack for rest of encounter), immune to mental effects, vulnerability (switch on back of neck); SV Fort , Ref , Will ; AL N.