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Gallery of the Wild Hunt

Room

DCC 72 · p.15

Open source p.15

You and your companions have followed the icy, twisting caverns to their end: a natural gallery, hung with stalactites, flowstone, pillars, stalagmites, and the like. Skulls, pelts, and various hunting trophies are littered haphazardly about the cavern floor.

Asmundr, the ice giant thane, is lurking in the rear of the chamber, along with his “pet” polar bear.

Hearing the battle in area 3-10, the ice giant thane has hurriedly collected the Horned King’s most valuable treasures into a great fur sack, casting the rest aside. The giant silently commands the bear to attack the PCs, and then attempts to break past the PCs in melee. (Note that even if the thane eludes the PCs, he is not immune to the visual effects of area 3-10.)

Treasure: In his great sack, the thane carries 3,000 gp in jewelry, 6 large gems worth 500 gp each, a great silver torc (100 gp), the skull of a white dragon, a baldric threaded with platinum and displaying a warhammer (1,500 gp), a ceremonial broad sword inlaid with rubies and emeralds (750 gp), a lance chased with silver (150 gp), and a recurve bow carved from oak and backed with dragon bone. The bow can only be strung or drawn by PCs with 17+ Strength but grants a +5 damage bonus and has triple normal range.

Scattered about the floor of the chamber are a number of skulls, hides, and pelts. While many have nothing more than sentimental value to the Horned King, thorough PCs discover the hide of an enormous lion and the skin of a black dragon.

Asmundr, the Ice Giant thane: Init ; Atk greatsword melee () or spear missile fire (dmg , range 40’); AC 18; HD ; hp 58; MV 40’; Act ; SP crit on 21+, immune to cold; SV Fort , Ref , Will ; AL C.

Polar Bear: Init ; Atk bite melee (); AC 16; HD ; hp 38; MV 35’; Act ; SP on 17 + maul for additional damage; SV Fort , Ref , Will ; AL N.