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Refuse Chamber

Room

DCC 72 · p.12

Open source p.12

Area 3-2 – Refuse Chamber

This chamber is filled to overflowing with offal, bones, hides, and skins. The air stinks of rot and disease.

The door to this chamber must be forced open, requiring a successful DC 20 Strength check. (Multiple attempts are appropriate and up to two PCs can aid an ally.)

The lazy giants use the chamber for all their waste. The result is a disgusting mix of bones, rotten meat, excrement, and dead bodies in piles rising nearly 4 feet from the floor.

The pile of waste is riddled with plague rats. Opening the door sends the rats fleeing to their nests beneath the pile, but disturbing the pile causes the rats to swarm.

A veritable tide of mottled black fur erupts from within the mound, covering the invading PC in a matter of moments. Every round, make a single attack roll against any PC within the chamber—for every point equal to or above the PC’s AC, the rats inflict damage. Further, each round the PC must make a DC 15 Strength check or be borne down to the ground by the weight of dozens of rats. Every PC suffering damage from a plague rat must make a DC 15 Fortitude save at the end of the encounter or contract a disease at the judge’s pleasure.

At the rear of the chamber is a secret door, concealed from view by the mounds of waste (DC 12 to locate). Adventurers entering the chamber and ascending the mound readily see the door, but opening it requires digging a clearing out of the waste or smashing down the door.

Plague Rats (100+): Init ; Atk bite (see above); AC 10; HD ; hp 2 each; MV 25’; Act ; SV Fort , Ref , Will ; AL N.