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Warrens of the Wild Hunt

Room

DCC 72 · p.14

Open source p.14

Area 3-8 – Warrens of the Wild Hunt

Thick bars pitted with rust form a gate over the cave entrance. Within the cave you can see dozens of eyes, glowing like hellfire, and you hear a low, rumbling snarl of pent fury.

The gate is barred but not locked from the outside. Within are the hounds of the Wild Hunt: twenty-three ferocious black hounds, each the size of a lion, with massive jaws and enormous fangs. Intelligent supernatural beings, the hounds live to hunt, and only follow orders made by the wearer of the Horned Crown. Released from their cage, the hounds run down giant and PC alike with feral, snarling abandon.

In battle, the hounds fight as a pack. One or more hounds latch onto a foe with a successful attack roll, reducing the target’s AC by per hound and reducing the target’s speed by per hound, bearing the victim to the ground. The other hounds attack the disabled target with vicious, tearing bites. Escaping the jaws of a hound requires a Strength check of DC 15 + 1 per hound attached.

Any slain hound is reborn in the warrens on the next full moon.

There is no treasure within the warrens, but the largest of the hounds wears an iron collar studded with rubies (worth 230 gp).

Black Hounds (23): Init ; Atk bite melee (); AC 15; HD ; hp 15 each; MV 45’; Act ; SP pack tactics ( AC, ’ for each successful bite attack against same foe; DC 15 + 1 per hound Str to escape); SV Fort , Ref , Will ; AL C.