Unholy Hall
RoomDCC 74 · p.6
Open source p.6Area 1-1a – Unholy Hall
The walls of this long hall are decorated with strange mosaics and fonts set into the rough plaster and lit by sputtering torches. A simple curtain hangs over an archway to your left, and farther down you can see a pair of doors on your right. Chanting and a strange pale glow emanate from the end of the hall.
If the PCs have passed this far undetected, a steady stream of cultists is slowly proceeding north to area 1-9. The devotees pause at each of the three fonts to anoint their foreheads with holy oil and debase themselves before the unholy mosaics.
The fonts are spaced some 15 feet apart and each is cut from pale marble shot through with verdigris veins and carved in the semblance of a gaping demon maw. The oil sears the skin of any cleric professing a Neutral or Lawful faith (Fortitude save DC 13 or damage and points of disapproval). Similarly, wizards risk the ire of their patrons by anointing themselves with the unholy oil (Will save, DC 13 or to spell checks until their patron is appeased). Others anointing themselves with the oil suffer no ill effects but suffer repercussions in area 1-9.
Rogues can fake anointment with a DC 5 pick pocket check. All others that abstain from anointing themselves with must make this “untrained” check with a or draw the attention of the cultists. The cultists confront the PCs, calling them out as intruders. Faced with the threat of violence, the cultists call for the temple eunuchs then flee. The cultists fight only if cornered.
Devotees (): Init ; Atk fist or dagger melee (); AC 10; HD ; hp 4 each; MV 30’; Act ; SV Fort , Ref , Will ; AL C.