Guardian Statues
RoomDCC CON17 · p.4
Open source p.4Area 2-2 – Guardian Statues
The north and south walls beyond the doorway are decorated with bas-relief murals in alabaster, of gigantic serpent-men armed with great spears.
Checking for traps at the door (DC 12) reveals that the two large slabs of stone are engineered to close when triggered (trigger is between the last two Guardian Statues in area 2-2).
There is a pressure plate located between the second pair of statues. Stepping on it causes the triangular doorway from area 2-1 to release two stone slabs from above. Characters standing in the doorway must make a DC 12 Ref save or take damage. Two cranks are hidden behind separate panels in the walls on each side of the doorway, and two more in the columns on the area 2-1 side. They raise the doors and reset the pressure plate. This requires 3 rounds, and the doors only lock into place after the last round. PCs may crawl under the doors as they are being raised.
The area contains bas-relief murals of oversized serpentmen on the north and south sides. Guardian statues emerge from the bas-relief images once a PC has reached the area just west of the trigger for the door trap.
Guardian Statues (4): Init (surprise); Atk great spear melee (); AC 16; HD ; hp 19, 17, 21, 25; MV 30’; Act ; SP surprises 50% of time; SV Fort , Ref , Will ; AL N.