Green Teleport Circle and Sending Statue
RoomDCC CON17 · p.5
Open source p.5Area 3-1 – Green Teleport Circle and Sending Statue
It is as if each of your bodies has been dispersed like dust into a hurricane and then suddenly crushed back together. You find yourselves standing upon a round platform of greenish stone. An altar with a carved bowl in its top stands in its center. A vivid mural around the platform shows a green ziggurat above which floats a smaller pyramid with an eye at its apex. Behind you looms another Sending Statue.
To the east lies a dark lake and a massive ziggurat of green stone, a smaller pyramid of the same stone floating unsupported above it. Above you is a boiling sea of black clouds crackling with red lightning.
A narrow rope bridge crosses to the Great Ziggurat.
The characters must cross the bridge single file, and the water serpent attacks when they do, its weight breaking the bridge. Anyone crossing at that time will fall into the water, but may make a DC 12 Ref save to grasp a rope. It is possible to sneak across to the ziggurat (DC 15 Agility check). On a successful attack, the water serpent will retreat with its prey into deeper water.
Water Serpent (1): Init ; Atk bite melee ( +constrict); AC 18; HD ; hp 35; MV 30’ on land, 40’ in water; Act ; SP constriction ; SV Fort , Ref , Will ; AL N.