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Pumpkin Patch

Room

DCC 103 · p.4

Open source p.4

Area 1-1 – Pumpkin Patch

The gate opens on a wide, open area surrounded by high, thick thorn hedges. A patch of gigantic sunflowers rises from a ring of stones on the far side. A straggly patch of pumpkins fills the rest of the space, the gourds are large but not quite ripe. There are two exits on the eastern and western sides, each flanked by pairs of pumpkin-headed scarecrows. Two more scarecrows stand inside the gate.

The scarecrows aren’t dangerous. If the PCs examine them closely, they discover that the easternmost one by the gate has a bronze amulet. If worn, the amulet makes any PC wearing it effectively invisible to the monsters of the garden. The wearer loses this protection if they make an attack, but only for the duration of that specific combat.

The sunflowers are the true guardian creatures. Should any PC pass beyond their patch, the sunflowers pull themselves from the ground and attack.

Sunflowers (8): Init ; Atk flower melee (special) or leaf melee (); Crit M/ or special; AC 10; HD ; hp 3 each; MV 30’; Act ; SP on a successful flower attack, target must make DC 13 Fort save or be blinded for rounds, on critical hit); SV Fort , Ref , Will ; AL L.

These creatures attack by butting the faces of their targets, emitting a caustic pollen, or by stabbing with their remarkably sharp leaves.