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Flower Dome

Room

DCC 103 · p.9

Open source p.9

Area 1-12 – Flower Dome

Buttresses of latticed stone come together to form a high dome covered with sweetly scented climbing roses of purest white. This garden is still and peaceful.

Investigating the roses on the north side reveals the desiccated husk of a human covered in foliage, along with its clothing. If PCs continue toward 1-13, the roses stay quiescent because the goddess, through her effigy in area 1-13, is briefly able to restrain them. If the PC try to exit via any other path (except to area 1-13), thorny vines attack from all around.

Blood Roses (6): Init ; Atk thorny vine melee (1+special); Crit M/; AC 10; HD ; hp 3 each; MV 0’; Act ; SP on a successful hit, target is snared and takes 1 hp damage per round, until thorn cane is severed); SV Fort , Ref , Will ; AL N.

PCs with edged weapons may spend 1 round to free themselves or another.