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The Moonflower

Room

DCC 103 · p.5

Open source p.5

Area 1-5 – The Moonflower

The garden contains a single flowering plant over 30 feet tall in a gigantic stone urn. Its creamy white buds are massive, about five feet long, drooping low from widespread branches. You can smell a subtle perfume even though they are closed.

As the party enters this garden, each PC should make a DC 10 Willpower save. Those that fail the save are compelled to approach the plant at maximum movement speed. As they arrive, flowers open and face toward potential victims, re-

vealing hypnotic patterns of swirling colors and lights within. The victims have one last chance to make a DC 15 Willpower save or be paralyzed, unable to escape as the flowers slowly engulf the victims (as per drowning, - Stamina loss until death at 0 Stamina). On a successful save, the victim retains their freedom of movement and can easily avoid the slow-moving blooms.

Moonflower (1): Init ; Atk (special); Crit none; AC 9; HD ; hp 18; MV 0’; Act special; SP moon flowers can deploy up to 10 blooms to engulf PCs; SV Fort , Ref , Will ; AL C.

The moonflower has ten blooms, each of which can engulf a single PC. Any PC approaching the plant to save an ally must make the DC 15 Willpower save to avoid being entranced and engulfed, for as long as there are flowers remaining unfilled. Saving engulfed allies requires something sharp to cut them out but otherwise is simple to accomplish.