The Fungus Garden
RoomDCC 103 · p.6
Open source p.6Area 1-6 – The Fungus Garden
Large water oak trees with sprawling branches and boles adorned with shelf fungi line the banks of a low, marshy area. Inside this strange garden rise a variety of mushrooms, some as tall as 15 feet. Several lumps covered with grey-green fungus lay in the center of the area, each topped with a round, white bulb.
There are four bodies in the garden (the lumps) that will rise to fight the PCs. The white bulbs attached to their heads are puffball mushrooms. Attacking the fungal zombies can rupture the puffballs, releasing their poisonous spores.
Fungal Zombies (4): Init ; Atk bite melee (); Crit M/; AC 9; HD ; hp 3; MV 20’; Act ; SP puffball mushroom; SV Fort , Ref , Will .
Each time a fungal zombie takes damage from an attack, have the attacker make a Luck check. If failed, the puffball bursts. Any PCs within 5 feet must make a DC 13 Fortitude save or take poison damage and be infected with the spores. Those who die become fungal zombies after a day and lie waiting for other victims.