5 1d3 Trillimite Guardian Disintegrators
MonsterDCC PP · p.68
Open source p.68Init +1 AC 18 HD hp 12 MV 40’ Act 1d20 AL L
Atk tarsal claw melee () or disintegration ray missile fire (+special, range 50’)
SP cannot be surprised by normal means, wall-crawling, disintegration ray may be used once every two rounds and any victim hit by the ray must make a Luck check or one item in his possession disappears in this order shield> armor> melee weapon> ranged weapon> backpack> boots