Acolyte
MonsterDCC CORE · p.432
Open source p.432Init -1 AC 11 HD MV 30’ Act 1d20 AL varies
Atk mace melee () or charm (see below) or harmful spell (see below)
SP charm 1/day, harmful spell 2/day
Acolytes are novice clergy in a church. They are encountered in groups of 2-8, generally leading a flock of followers and ofcharm ten accompanied by a friar. Acolytes can use a simple once per day that turns any humanoid friendly to their cause for hours (DC 11 Will save to resist). They can also cast minor harmful spells, which typically manifest as sparks of flame, cold rays, or electrical shocks. Each acolyte can cast two harmful spells per day, each of which causes damage at a range of 50’ (DC 11 Will save for half damage). Page 432