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Nano-Mech

Monster

DCC 87 · p.23

Open source p.23

Nano-Mech

Init +0 AC 16 HD hp per round), nanoform (damage causes formation of nanoplasm pools and any successful attack may infect target failing DC 18 Fort save) MV 20 Act 1d20 AL N

Atk shock melee or missile (DC 15 Fort save or stunned for turns)

SP synthetic creature (immune to sleep, charm, and any effects requiring a Will save