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Nanoplasm

Monster

DCC 87 · p.11

Open source p.11

Nanoplasm

Init +3 AC special HD hp per round), nanoform (see below) MV 20’ Act 1d20 AL N

Atk decompile melee ( per round + special)

SP immune to non-magical weapons, synthetic creature (immune to sleep, charm, and any effects requiring a Will save