Trap golem
MonsterDCC ATG · p.13
Open source p.13Init +0 AC 16 HD hp 27) MV 30’ Act 2d20 AL N
Atk scythe arm melee () or poison dart missile fire (, plus poison [DC 10 Fortitude save or lose Stamina]) or activate trap (see below)
SP golem traits, infravision 60’, activate trap, conjure pit trap, rolling sphere