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Trap golem

Monster

DCC ATG · p.13

Open source p.13
Init +0 AC 16 HD hp 27) MV 30’ Act 2d20 AL N

Atk scythe arm melee () or poison dart missile fire (, plus poison [DC 10 Fortitude save or lose Stamina]) or activate trap (see below)

SP golem traits, infravision 60’, activate trap, conjure pit trap, rolling sphere