Bobugbubilz
PatronDCC CORE · p.322
Open source p.322Invoke Patron
| 12–13 | Bobugbubilz is preoccupied. The ground oozes muck, rain falls from a clear sky, and other signs of the Toadfiend manifest, giving the caster a surge of energy in the form of +1d6 Strength for the next hour. This may be spellburned as normal. |
| 14–17 | Bobugbubilz sends a plague of toads. The squishy horde hops onto the scene in 1d4 rounds. The thousands of toads collectively occupy approximately a space of 20’x20’, which can overlap with other creatures. The toads attack all enemies of the caster and Bobugbubilz within their space. The swarm disperses in 1d6 rounds. Toad horde: Init +0; Atk bite +4 melee against all in 20’x20’ space (1d4); AC 8; HP 40; MV 10’; Act 1; SV Fort +4, Ref +0, Will +0; AL C. |
| 18–19 | The ground surrounding the caster’s most dangerous nearby opponent grows suddenly moist. It falls away as a yawning toad’s mouth bursts up, crushing the enemy between its lipless jaws. The enemy automatically suffers 2d6 points of damage (DC 20 Fort save for half). |
| 20–23 | Bobugbubilz sends a devil frog (see stats on page 402). It arrives in 1d4 rounds. It obeys the caster’s commands until Bobugbubilz needs it elsewhere (caster must make DC 20 spell check every hour or it departs; or judge’s discretion). The devil frog is large enough to be ridden as a mount. |
| 24–27 | Bobugbubilz sends a barbed salamander (see stats on page 402). It arrives in 1d4 rounds. It obeys the caster’s commands until Bobugbubilz needs it elsewhere (caster must make DC 20 spell check every hour or it departs; or judge’s discretion). This demonic salamander is large enough to be ridden as a mount, provided the character has a saddle that overcomes the barbs. |
| 28–29 | Bobugbubilz sends a minor toadfiend (see stats on page 402). This horrid crossbreed of man and amphibian rises immediately from a muddy pit and lurches about chaotically, striking down foes in between croaking gurgles. It remains for one hour. |
| 30–31 | The evil god of amphibians sends an avatar (see stats on page 402). This dark-skinned monstrous toad covered in boils drops from above to attack the caster’s enemies. It remains for 2d6 rounds, during which time it fights ferociously. |
| 32+ | Bobugbubilz sends an avatar (see stats on page 402) and also imbues the caster with a supernatural burst of toad-strength. The caster gains a +6 bonus to Strength as long as the avatar remains present. The avatar, a dark-skinned monstrous toad covered in boils, drops from above to attack the caster’s enemies. It remains for 2d6 rounds, during which time it fights ferociously. |
Dice chain — spell effects (duration, corruption, misfire, …)
Patron Taint
| 1 | Buzzing, biting flies appear when the caster casts any spell. They distract and annoy but otherwise do no harm. If this result is rolled a second time, the effect is amplified such that a large black swarm of flies appears with each spell. The swarm is large enough to distract nearby creatures within 10’, both friend and foe (DC 8 Will save or -1 to all rolls for one round), though the caster is immune. If this result is rolled a third time, the swarm of flies follows the caster constantly, day and night, whether they are casting spells or doing something else. |
| 2 | The caster is constantly wet with moisture, as if they were in a sauna or a humid swampland. their brow moistens, they sweat constantly, and by the end of every day their clothes are soaked through. This affects their ability to carry scrolls, paper books, and other such things. If this result is rolled a second time, the caster sweats so profusely that their clothes are soaked by noontime every day. If this result is rolled a third time, the caster actually exudes a constant trickle of moisture. They are constantly thirsty and must continually rehydrate their body, and they leave puddles behind when they stop moving. |
| 3 | The caster’s face gains a distinctly batrachian air. their eyes move apart, their brow thickens, and their lips extend and tighten. their voice deepens and takes on a croaking echo. If this result is rolled a second time, the caster’s face transforms even further to resemble a frog, including the lengthening of their tongue and the appearance of eye ridges. At night they involuntarily and subconsciously make croaking noises in their sleep. They can still pass for human, some of the time, although only by claiming he’s deformed or otherwise strange. If this result is rolled a third time, the caster’s head transforms completely into a frog’s head. They can still speak, in a strange amphibious overtone, but there is absolutely no way they can pass for a normal human. |
| 4 | Every time the caster casts any spell, the area of effect is filled with a horrid swampland odor. Like a mix of rotting vegetation and fishy overtones, the smell is in no way pleasant. If this result is rolled again, a noxious smell accompanies the caster at all times, and is sufficiently vile that passersby comment on it. If this result is rolled a third time, the caster stinks so badly they are not welcome in polite company (but is considered fragrant and delicious by the followers of Bobugbubilz). |
| 5 | Whenever the caster casts a spell, their legs extend and change their joint structure. They look deformed, and the caster must then move in short hops for a period of 1d4 rounds, at which point their legs return to normal. (If a spell effect interacts with this, the spell effect takes precedent.) If this result is rolled a second time, the transformation is more complete, such that the caster’s legs truly resemble frog’s legs for 1d4 turns. They does not gain any extraordinary leaping ability but must move in hops rather than steps, which looks strange. If this result is rolled a third time, the caster’s legs permanently change into frog’s legs. They gain the ability to leap their full movement speed in a single hop (e.g., if they move 30’ they can cover a full 30’ with one hop, allowing them to jump across ravines and pits). |
| 6 | When the caster casts a spell, tiny toads appear around them. They drop from the air, crawl from the folds of their clothing, dig out of the ground beneath their feet, and sometimes materialize as part of the spell being cast. Then they scamper off into the underbrush. If this result is rolled a second time, the toads appear not just when the caster casts a spell but also 1d4 times randomly each day. It may be when the caster sits down to dinner, or tries to study a spellbook, or draws their dagger for combat: the toads just appear. If this result is rolled a third time, the toads become a permanent accompaniment to the caster. They are always followed by a retinue of croaking, burrowing, hopping frogs and toads of various sizes, ranging from newly natured tadpoles up to bullfrogs. No matter how many times they shoo them new ones arrive from unexpected sources. The caster has a very hard time fitting into polite society. |
Spellburn
| 1 | Bobugbubilz needs the blood of a dry-dweller (a creature that lives only on land). The caster’s blood will do (expressed as Stamina, Strength, or Agility loss). |
| 2 | The demon lord of amphibians needs the feet of a man-creature. In this special situation, the character can spellburn up to 10 points of ability score loss, but need not take any physical action or damage. If they sacrifice the feet of a man-creature (any humanoid will do) to Bobugbubilz before the next sunrise, the character takes no spellburn. If they fail to find such a sacrifice, they take the full 10 points, distributed across ability scores at the judge’s discretion, at the next sunrise. |
| 3 | Bobugbubilz requires the sweet voice of the caster to make an invocation that their own amphibious servants cannot pronounce properly. Time slows to a crawl as the caster character is whisked away to a dizzying plane of close-quartered, moist, womb-like caverns, where they are forced to read a text written in the words of their native language but with a recondite meaning utterly beyond their comprehension. Upon completing the invocation, they appear back on their native plane. No time seems to have passed, and they find themselves weakened by whatever extent they sacrificed ability score points for spellburn. |
| 4 | A slithering host of foul serpents wriggles forth from the ground at the caster’s feet, where they promptly bite their ankles and begin sucking their blood. If the caster resists, the serpents flee and the spellburn fails. If they do not resist, the serpents suck blood until the spellburn is complete as normal, then they wriggle back into the earth. As they disappear below the ground, one turns its head back to offer thanks from Bobugbubilz…then it is gone. |
T he demon lord of amphibians, Bobugbubilz demands that their servants protect frogs, toads, and salamanders; spread chaos; and revere the dark swamplands. To form a bond with Bobugbubilz, a putrid week-long ceremony must be completed in the slimy lair of the Toadfiend. After any major assistance, Bobugbubilz demands minor acts of fealty, usually related to slaying the snakes and other creatures that so often eat their amphibious thralls.