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Ithha, Prince of Elemental Wind

Patron

DCC CORE · p.356

Open source p.356

Invoke Patron

12–13Earth-enemy. For the next turn, the caster and all allies within 10’ gain a +2 bonus to attacks, damage, and spell checks against creatures of earth or stone.
14–17Protective vortex. The caster is surrounded by a whirling vortex that flings aside all incoming missiles, and melee attackers must struggle to lift their blades against the wind. For the next turn, all missile fire attacks that “hit” the caster have an automatic 50% chance of missing, and the caster receives a +2 bonus to AC.
18–19Sandstorm. A swirling, turbulent cone of air emanates from the caster’s fingertip, pulling up sand and grit from the ground to produce a veritable sandstorm. The caster can target one enemy within 50’, who takes 1d12 damage from abrasion. The sandstorm continues to whirl around that same target, following them if they move and inflicting 1d10 damage on the next round, then 1d8, 1d6, and finally 1d4 on the fifth and final round. Each round, the target can make a DC 20 Fort save to avoid damage.
20–23Suffocation. The caster targets one air-breathing enemy within 100’ and points to them. All the air in the target’s lungs is sucked out. The target begins suffocating, taking 1d6 Stamina damage immediately unless they succeed on a DC 20 Fort save. If the save is failed, the target takes another 1d6 Stamina damage on the following round with another save to resist. Each time the target fails a save, the suffocation continues another round, lasting until they succeed on a save or until they reach 0 Stamina, at which point they die.
24–27Elemental transformation. The caster and all their equipment transform into gaseous form. They can fly at twice their normal speed and are immune to physical attack from mundane weapons, though they can be harmed by spells and magical attacks. The transformation lasts for 1 hour or until they will it to end. While in gaseous form, the caster cannot attack physically but can cast spells that do not have limitations associated with their new form.
28–29Summon invisible companion. The invisible companion performs the caster’s bidding for 1 day. It can fly at a speed of 100’ and can perform any task as a normal person, though it is invisible. It can attack enemies at +6 for 2d6 damage. If attacked, it has AC 16 and 60 hit points, although attackers can only fight it in melee (unless they cleverly reveal it somehow), and even then automatically miss 75% of the time.
30–31Summon elemental. The caster calls forth a gust of sentient wind. It appears immediately and obeys commands for 2d6 rounds, then departs. It has the stats and abilities of an 8 HD air elemental (see page 411).
32+Summon multiple elementals. The caster calls forth two gusts of sentient wind. They appear immediately and obey commands for 2d6 rounds, then depart. They have the stats and abilities of 12 HD air elementals (see page 411).

Dice chain — spell effects (duration, corruption, misfire, …)

I thha, prince of elemental wind, serves as one example of the elemental pacts that can be made. Ithha is a demigod who seeks to subjugate the earth elemental Grom and their minions. Ithha grants limited control over wind and the ability to summon air elementals.