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Obitu-Que

Patron

DCC ANNUAL · p.98

Open source p.98

Patron Taint

1Beguiled by the whispered promises of ObituQue, the caster becomes convinced that he or she is the favored soul of the Lords of the Abyss. The caster takes on haughty and condescending airs. In any situation where the caster’s group should employ stealth, retreat from battle, offer compassion, or keep their mouths shut, there is a 1 in 16 chance that the caster flies into a fit of rage, red-faced and choking with anger. The caster reacts immediately to reestablish their dominance, berating everyone within sight or rushing into battle. If this result is rolled a second time, the caster cannot ignore any perceived slight. The chance of the caster raging increases to 1 in 8. If this result is rolled a third time, the caster no longer tolerates any disrespect from puny mortals. The chance of the caster raging increases to 1 in 4.
2Obitu-Que remolds the caster in his own image. The caster’s skull widens and the eyes move further apart. If this result is rolled a second time, pronounced ridges grow on the skull and a third blinking eye sprouts on the caster’s forehead. The deformity can be concealed with a carefully positioned headband or hat. If this result is rolled a third time, a fourth and fifth eye appear on either side of the caster’s eye and the third eye moves into alignment with the others. The ridges on the skull extend into devilish horns.
3The Lords of the Abyss fling their filthy seed into the caster’s soul. The caster’s flesh takes on a reddish hue. If this result is rolled a second time, the air around the caster is unbearable hot. All spell manifestations are tainted by a demonic quality (e.g., lit from beneath by red light, surrounded by hellfire, buzzing with flies). If this result is rolled a third time, the air around the caster burns with the crimson flame of the Abyss when angered. All creatures within 5’ burn for 1d3 damage, and must make a DC 15 Reflex save or burst aflame.
4The caster’s spirit is corrupted. The caster’s alignment moves one step toward Chaos. If the caster is already of chaotic alignment, the deity of an order of lawful warrior priests feels a disturbance. The god commands his strongest followers to root out the source of evil. A war party consisting of 1d4+2 warriors and 1d3 clerics hunt the caster, arriving 1d6 days later to exterminate the evil-doer.
5The caster’s flesh is ripped apart and reformed into a shape more befitting of Obitu-Que’s magnificence. The character undergoes an agonizing rapid transformation, taking 2d4 damage while growing 1’ in height. If this result is rolled a second time, the caster takes 2d6 damage and becomes more muscular. Subtract 1 point of Intelligence and add it to Strength. If this result is rolled a third time, the caster takes 2d8 damage and grows another 1’ as bulging ropes of musculature re-knit just below the skin. Subtract 2 points of Intelligence and add it to Strength.
6The caster assumes a more demon-like form. A tail tipped by a spade extends from the caster’s tailbone. If this result is rolled a second time, the caster’s feet enlarge and become cloven hooves. The caster receives a -5’ speed penalty until reaching the next level of experience while learning to walk with the new feet. If this result is rolled a third time, claw-tipped wings sprout from caster’s back causing 2d6 damage. The caster may fly up to 20’ for 1 plus Str modifier rounds per turn until the next level of experience, when they can fly with a movement speed of 30’.

Spellburn

1The caster can sweeten his or her appeals to Obitu-Que by torturing or sacrificing a living creature in the most excruciating manner possible. Ripping the legs off a toad, biting the head off a bat, or slitting an enemy’s throat and pulling its tongue through the fresh wound are but a few cruel examples.
2Obitu-Que is impressed by casters that can inflict harm on themselves and show no pain. The ability point loss manifests through acts of self-mutilation such as jabbing needles into one’s own eye, piercing nails through the flesh and leaving them there, or branding oneself with a red-hot poker.
3Overactive adrenal glands dump an overdose of hormones into the caster’s body triggering an episode of blind rage. In addition to the spell check bonus, the caster gains a +3 bonus to melee hit, melee damage, and Strength checks for 1d4 rounds. Afterwards, the caster’s body is wracked by pain as the ability point loss take hold due to internal organs responding to the toxicity.
4The caster drives a knife deep into his or her own body, seeking at arterial. The bloody display pleases Obitu-Que, but the caster must succeed in a DC 15 Fort save immediately after casting the spell, or fall unconscious for 1d3 rounds.

he Lord of the Five is a pit fiend and balor general whose experimental mutations gave him five ruby-red eyes. His physical form was defeated by a line of noble barbarians but his dominating spirit survives in areas of blight and decay, where his ceremonies are performed. He demands that his subjects pursue his cryptic agenda of conquest. He is fast to respond to invocations, but the aid he sends may dominate the caster as much as aid him. Invoke Patron check results: 12-13 Blight. All plants within 100’ of the caster wither and die. All living creatures in range (excluding allies and the caster) grow suddenly weak, losing Strength for the next hour. 14-17 Blight blade. The caster’s weapon of choice (including staff or rod, as appropriate) grows black and dusky. Until the next sunrise, any creature struck by the blighted blade must make a DC 16 Fort save or be poisoned with a terrible blight that causes the permanent loss of Strength. 18-19 Eldritch flames. The caster’s body crackles with red flames, which give off no heat but are clearly visible. The flames grant a bonus to attack rolls for the next turn, and whenever the caster attacks, they swirl above him and form the face of Obitu-Que, who sneers in profane delight. 20-23 Pit flames. The caster suffers 1 hp of damage as a bolt of black flame, jets from the ground through his body and arcs toward the nearest enemy. That enemy suffers damage immediately and another damage from burns on the following round. 24-27 Dominance. The demon’s will surges into the caster’s mind and from it to his nearest enemy. The caster loses points of Personality for the next hour and feels irresistible compulsions to further Obitu-Que’s agenda (at the judge’s discretion). One designated enemy within 100’ must make a DC 24 Will save or be dominated for turns. While dominated, the caster controls the enemy’s every action but must concentrate to do so. If the caster stops concentrating, the dominated enemy simply stands silent and immobile like a zombie. 28-29 As result 24-27, but the enemy must make a DC 28 Will save. 30-31 The five-eyed skull of Obitu-Que appears above the caster, sheathed in the ruby flames of Hell. It remains for five rounds, during which time the caster may cast no other spell. Each round, starting immediately (i.e., in the round of the spell-casting), the caster may direct one eye to dominate any enemy within 100’. The target must make a DC 30 Will save or be dominated. The domination lasts for rounds past the end of the round following the disappearance of the skull. The caster controls the actions of all dominated creatures but must concentrate to do so. If the caster stops concentrating, the dominated enemies simply stand silent and immobile like zombies. When the effect ends, the caster temporarily loses points of Personality and must follow the will of Obitu-Que for the next hour. 32+ As result 30-31, but the enemy must make a DC 32 Will save.