← Search

Obitu-Que

Patron

DCC CORE · p.355

Open source p.355

Invoke Patron

12–13Blight. All plants within 100’ of the caster wither and die. All living creatures in range (excluding allies and the caster) grow suddenly weak, losing 1d4 Strength for the next hour.
14–17Blight blade. The caster’s weapon of choice (including staff or rod, as appropriate) grows black and dusky. Until the next sunrise, any creature struck by the blighted blade must make a DC 16 Fort save or be poisoned with a terrible blight that causes the permanent loss of 1d4 Strength.
18–19Eldritch flames. The caster’s body crackles with red flames, which give off no heat but are clearly visible. The flames grant a +6 bonus to attack rolls for the next turn, and whenever the caster attacks, they swirl above them and form the face of Obitu-Que, who sneers in profane delight.
20–23Pit flames. The caster suffers 1 hp of damage as a bolt of black flame, jets from the ground through their body and arcs toward the nearest enemy. That enemy suffers 2d6 damage immediately and another 1d6 damage from burns on the following round.
24–27Dominance. The demon’s will surges into the caster’s mind and from it to their nearest enemy. The caster loses 1d4 points of Personality for the next hour and feels irresistible compulsions to further Obitu-Que’s agenda (at the judge’s discretion). One designated enemy within 100’ must make a DC 24 Will save or be dominated for 1d6 turns. While dominated, the caster controls the enemy’s every action but must concentrate to do so. If the caster stops concentrating, the dominated enemy simply stands silent and immobile like a zombie.
28–29As result 24-27, but the enemy must make a DC 28 Will save.
30–31The five-eyed skull of Obitu-Que appears above the caster, sheathed in the ruby flames of Hell. It remains for five rounds, during which time the caster may cast no other spell. Each round, starting immediately (i.e., in the round of the spell-casting), the caster may direct one eye to dominate any enemy within 100’. The target must make a DC 30 Will save or be dominated. The domination lasts for 1d4 rounds past the end of the round following the disappearance of the skull. The caster controls the actions of all dominated creatures but must concentrate to do so. If the caster stops concentrating, the dominated enemies simply stand silent and immobile like zombies. When the effect ends, the caster temporarily loses 1d4 points of Personality and must follow the will of Obitu-Que for the next hour.
32+As result 30-31, but the enemy must make a DC 32 Will save.

Dice chain — spell effects (duration, corruption, misfire, …)

T he Lord of the Five is a pit fiend and balor general whose experimental mutations gave him five ruby-red eyes. their physical form was defeated by a line of noble barbarians but their dominating spirit survives in areas of blight and decay, where their ceremonies are performed. He demands that their subjects pursue their cryptic agenda of conquest. He is fast to respond to invocations, but the aid he sends may dominate the caster as much as aid him.