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Appendix P: Poisons

Table

DCC CORE · p.450

Open source p.450
PoisonDeliveryFort SaveDamage on Successful SaveDamage on Failed SaveRecovery
AdderWoundDC 22 Stamina (temporary) Stamina (permanent)Normal healing on successful save
AspWoundDC 20 Agility (temporary) Agility (temporary)Normal healing
Black lotusTouchDC 24 Intelligence (temporary until healed) Intelligence (permanent)Cannot be healed via normal means; only healed via magic.
Black widowWoundDC 141 Strength (temporary) Strength (permanent)Normal healing on successful save
Centipede,WoundDC 13Memory loss (completeDoes not heal
giantamnesia; permanent)
CobraWoundDC 18Blindness (permanent); if blinded, second save or automatic deathCan be healed only via magic
JellyfishTouchDC 16 hp Agility (temporary)Normal healing
ManticoreWoundDC 161 Stamina Stamina (permanent)Normal healing on
sting(temporary)successful save
MedusaTouchDC 16 hpParalysis (permanent)Does not heal naturally
venom
Mummy rotTouchDC 121 Stamina per day ongoing (permanent)Does not heal naturally; can only be healed via magic
Ooze, toxicTouchDC 10Paralysis ( days)Paralysis (permanent)Does not heal
ScorpionWoundDC 16 Stamina (temporary)Normal healing
TarantulaWoundDC 12 hp hp + 1 StrengthNormal healing
ViperWoundDC 16 StaminaDeathNormal healing
Wasp, giantWoundDC 15 hp hpNormal healing
(Giant)*
(Demonic)**Can be healed only via magical means
* A giant serpent, spider, or scorpion should have this modifier applied for every 2x multiplier of size. For example, a scorpion that is
4x normal size would have this modifier applied twice; if 8x normal size, this modifier would be applied three times.
** An infernal version of a creature should have this modifier due to its supernatural origin.
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