Crit Table DR: Dragons
TableDCC CORE · p.386
Open source p.386No table.
| Roll | Result |
|---|---|
| 1 or less | Dragon rakes target with its spiny hide. This attack inflicts + damage. |
| 2 | Dragon crushes PC’s head between its jaws! The PC is stunned and falls to the bottom of the initiative count for remainder of battle. |
| 3 | Dragon smashes the PC’s legs, knocking the PC prone. The character suffers ’ speed until healed. |
| 4 | Dragon targets the character’s weapon. The character takes half damage, but must make an opposed Strength check against the dragon. Treat dragon as Strength equal to 10 + HD. If the check fails, dragon grabs weapon and hurls it x10’ feet away. |
| 5 | Blow to shield arm! Normal damage and the shield is destroyed. If no shield, this attack inflicts + damage. |
| 6 | Scale, tooth, or claw lodged in the PC’s chest! This attack inflicts + damage, plus an additional damage next round. |
| 7 | Breath weapon splash! Spittle laced with dragon’s breath weapon causes an additional damage and any other side effects of breath weapon (poison, sleep, etc.) if appropriate. |
| 8 | Arm ripped from socket! Dragon hurls the arm away. This attack inflicts + damage, and the arm is forever useless unless recovered and magically healed. |
| 9 | Tail-sling! Dragon wraps its tail around the PC and slingshots them into the distance. The character is flung x10’ away in a random direction. If a wall or other obstruction is in the way, the character slams into it. The PC takes normal damage from the blow plus an additional damage per 30’ (or portion thereof) they are thrown, plus an additional if they hit a wall or obstruction. |
| 10 | Combination strike! Normal damage and the dragon follows up with a second attack of same type. |
| 11 | Claw through the throat! The PC can’t speak until healed and spends the next round struggling to breathe (unable to act). |
| 12 | Dragon targets the PC’s kneecap. PC’s movement cut by half and this attack inflicts + damage. |
| 13 | Awe-inspiring blow! This attack inflicts + damage, and all nearby retainers and henchmen are forced to make a morale check. Additionally, PCs must make a Will save (vs. DC of 10 + dragon’s HD) or take a penalty to their remaining attacks this round. |
| 14 | Breath weapon combo attack! Dragon unleashes a tiny fraction of its power against the character. This does not count against its daily breath weapon use. The PC takes normal damage plus a breath weapon strike at half normal damage—in most cases this means half damage on a failed save and quarter damage on a save. |
| 15 | Dragon spears the PC with one of its leg spines, then moves away. The PC flails about trying to free themself from impalement. This attack inflicts + damage, and the PC can only free themself with a DC 16 Agility check. The PC can take no actions until freed, and moves with the dragon while impaled. |
| 16 | Dragon finishes its strike with a mighty head-butt! The character is sent flying x10’ away from the dragon and takes an additional + damage from the head-butt and subsequent fall. |
| 17 | Dragon bends back the PC’s leg in a way it was never meant to, snapping the leg in half. The character’s movement is reduced by half, and they take an extra damage. |
| 18 | Dragon pins the character down with one claw before slashing with another. Dragon inflicts + damage and gets a bonus claw attack at to hit. |
| 19 | Rag doll smash! Dragon locks onto the character’s ankle, swings them up, and smashes him to the ground head-first. This attack inflicts + damage, and the PC must make a Fort save (DC 15 + HD) or fall unconscious. |
| 20 | Dragon’s spines pierce the character in places. Long, sharp, lance-like dragon scales emerge from the character’s back, piercing multiple important organs. The character takes double damage, and if they survive, they are automatically reduced to 1 Strength and 1 Agility as their organs fail one by one. However, the character is now stuck to the dragon (its head, claw, wing, or whatever part the dragon attacked with). The dragon must spend its next attack with that limb prying off the bleeding PC before it can use that attack mode again. Once the PC is pried off, they take damage per round from massive hemorrhaging. Only magical healing can arrest the bleeding and prevent death. |
| 21 | Dragon hooks the PC with its wing and does a lift-and-smash. The character takes an additional + damage and is automatically stunned for rounds. |
| 22 | Dragon captures the PC with its tail and begins constricting like an anaconda. The PC automatically takes an extra crushing damage. Additionally, the PC is held in place and begins suffocating. The character must make a Fort save each round thereafter (DC equals 10 + dragon’s HD) or die of suffocation. The PC cannot escape (or move in any way) until they succeed on an opposed Strength check (treat dragon as 10 + HD). The dragon cannot use its tail to attack while holding PC. |
| 23 | Dragon uses one claw to hold down the PC while it rips their limbs off with the other. The character loses limbs, taking an extra damage for each limb lost. The result is probably a paraplegic or quadriplegic PC. The dragon proceeds to swallow the limbs. Limbs can only be restored if they are recovered from the dragon’s gullet and then magically reattached. |
| 24 | Dragon embeds its claw/tooth/spine in the PC and shreds the character’s internal organs. The character takes an additional damage and is pinned in place, unable to take any action. On the following round, the dragon finishes this attack by ripping out the character’s guts. The character is disemboweled. The character automatically dies in rounds as they bleed out. The dragon proceeds to hurl the character’s internal organs at another opponent, forcing a DC 20 morale check. |
| 25 | With staggering precision, the dragon plucks out both the character’s eyes in a single strike. The character takes no additional damage but is permanently blinded. The dragon flings the eyeballs back at the PC, who, in their now-sightless state, fails to see them go rolling out of reach. |
| 26 | The dragon swallows the character whole in a single massive bite. The character takes normal damage and is now trapped in the dragon’s gullet. The character automatically takes an additional damage each round thereafter from suffocation, constriction, and stomach acids. If the character succeeds in a DC 22 Strength check they can force their hands to move against the crushing strength of the dragon’s stomach, allowing an attack of some kind (e.g., drawing a dagger to try to cut their way out), but they cannot be freed until the dragon is killed and they are cut out. |
| 27 | The dragon’s razor-sharp talons (or teeth or spines, as appropriate) slash the character in perfect synchronicity, rendering the character’s body into equal thirds. Instant death! |
| 28 | Practicing a difficult draconic maneuver, the dragon executes a “reverse breath weapon,” breathing out in a short burst then immediately inhaling. This focused attack does not count against the dragon’s daily breath weapon use. The PC takes normal damage, lowed). There is no area of effect, as the dragon immediately cuts off the breath weapon after a microsecond of attack. |
| 29 | The dragon pins the character down, cracks their rib cage open, reaches into their chest cavity, and rips out their heart. The character dies instantly. Brandishing the heart as a bludgeoning weapon, the dragon then makes one free claw attack against the nearest ally of the PC, splattering the character’s heart on the ally. |
| 30+ | The dragon explodes the character’s head into splinters with an incredible blow, causing instant death. Everyone who witnesses the attack must make a morale check vs. DC 25 or flee (for retainers) or remain stunned and motionless on their next round (for PCs). The dragon makes a free claw attack against the nearest PC, and may continue making additional claw attacks until it misses. |