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Crit Table I

Table

DCC CORE · p.82

Open source p.82

Crit Table I: All 0-Level Characters and All Wizards

RollResult
0 or lessForce of blow shivers your weapon free of your grasp. Inflict + damage with this strike and you are disarmed.
1Opportunistic strike. Inflict + damage with this strike.
2Foe jabbed in the eye! Ugly bruising and inflict + damage with this strike.
3Stunning crack to forehead. Inflict + damage with this strike, and the foe falls to the bottom of the initiative count next round.
4Strike to foe’s kneecap. Inflict + damage with this strike and the foe suffers a ’ penalty to speed until healed.
5Solid strike to torso. Inflict + damage with this strike.
6Lucky strike disarms foe. You gain a free attack if the enemy stoops to retrieve their weapon.
7Smash foe’s hand. Inflict + damage with this strike. You break two of the enemy’s fingers.
8Numbing strike! Cursing in agony, the foe is unable to attack next round.
9Smash foe’s nose. Inflict + damage with this strike and blood streams down the enemy’s face.
10Foe trips on their own feet and falls prone for the remainder of the round.
11Piercing strike. Inflict + damage with this strike.
12Strike to groin. The foe must make a DC 15 Fort save or spend the next two rounds retching.
13Blow smashes foe’s ankle; their movement speed is reduced by half.
14Strike grazes temple; blood blinds the foe for rounds.
15Stab enemy’s weapon hand. The weapon is lost and knocked feet away.
16Narrowly avoid foe’s counterstrike! Inflict normal damage and make another attack roll. If the second attack hits, you inflict an additional + damage.
17Blow to throat. Foe staggers around for 2 rounds and is unable to speak, cast spells, or attack.
18Foe falls into your attack. they take + damage from the strike and curses your luck.
19Miracle strike. The foe must make a DC 20 Fort save or fall unconscious.
20+Lucky blow dents foe’s skull! Inflict + damage with this strike. If the foe has no helm, they suffer a permanent loss of Int.

* Magical weapons never break due to critical fumbles. The target is disarmed instead, the weapon landing feet away.

** A PC overcome by battle rage may temporarily expend points of their Personality or Intelligence score to enhance the damage on their critical hit. For every ability point they expend, they add + to their damage roll.