← Search

Crit Table II

Table

DCC CORE · p.83

Open source p.83

Crit Table II: All Thieves and Elves

RollResult
0 or lessMiss! Hesitation costs you the perfect strike!
1Strike misses critical organs. Inflict a paltry + damage with this strike.
2Slashes to head removes foe’s ear. Inflict + damage with this strike and leave the enemy with a nasty scar.
3Clean strike to back. Inflict + damage with this strike.
4Blow to chest staggers foe. You can make an immediate free attack.
5Blow pierces foe’s kidneys. Inflict + damage with this strike, and the foe is stunned for 1 round.
6Foe dazed by ferocious attack; their speed and actions are reduced by half.
7Strike to chest grazes vital organ. Inflict + damage with this strike.
8Strike cuts a line down foe’s face. They are blinded by blood for rounds.
9Foe stumbles over their own limbs, falling prone. Make another attack.
10Masterful strike! Inflict + damage with this strike.
11Strike severs larynx. Foe is reduced to making wet fish noises.
12Savage strike! Foe must succeed on a Fort save (DC 10 + PC level) or faint from the pain.
13Foe disoriented by quick strikes. Foe suffers a penalty to attack rolls for rounds.
14Strike to head. Foe must make a Fort save (DC 10 + PC level) or fall unconscious.
15Blow drives foe to ground. Inflict + damage with this strike, and the enemy is knocked prone.
16Lightning-fast shot to the face pops the foe’s eye like a grape. Foe is permanently blinded in one eye and can take no actions for rounds.
17Strike pierces lung. Inflict + damage with this strike, and the foe can take only one action on their next turn.
18Devastating strike to back of head. Inflict + damage with this strike, and the foe must make a Fort save (DC 10 + PC level) or fall unconscious.
19Attack severs major artery. Inflict + damage with this strike, and the foe must make a Fort save (DC 10 + PC level) or fall unconscious from shock and massive blood loss.
20Throat slashed! Inflict + damage with this strike, and the foe must make a Fort save (DC 13 + PC level) or die in rounds.
21Strike pierces spinal column. Inflict + damage with this strike, and the foe must make a Fort save (DC 15 + PC level) or suffer paralysis.
22Chest skewered, spearing a variety of organs. Inflict + damage with this strike, and the foe must make a Fort save (DC 13 + PC level) or die in rounds.
23Strike through ear canal enters the brain. Ear wax instantly removed, and the foe must make a Fort save (DC 15 + PC level) or die instantly. Inflict an extra + damage on successful save.
24+Strike through heart! Inflict + damage with this strike, and the foe must make a Fort save (DC 20 + PC level) or die instantly.