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Crit Table IV

Table

DCC CORE · p.85

Open source p.85

Crit Table IV: Level 3-4 Warriors, and Level 4-5 Dwarves

RollResult
0 or lessBattle rage makes friend and foe indistinguishable. Foe is hit for + damage, and the ally nearest him is also hit by a rebounding blow for damage.**
1Herculean blow. Inflict + damage with this strike.
2Ferocious strike leaves foe’s weapon hand dangling from the stump of a wrist. Inflict + damage with this strike.
3Strike sweeps foe to the ground. Inflict + damage with this strike and make another attack on prone enemy.
4Hammering blow drives nose cartilage into brain. Inflict + damage with this strike, and the foe suffers Int loss.
5Foe’s weapon shattered.* If the foe has no weapon, inflict + damage with this strike.
6Strike shatters foe’s breastbone. The foe must make a Fort save (DC 15 + PC level) or fall unconscious as their internal organs collapse.
7Foe driven back by furious assault. Inflict + damage with this strike, and the foe forgoes their next attack.
8Concussive strike leaves foe dazed. Inflict + damage with this strike and make a second attack.
9Blow to throat carries through to spinal column, reducing everything in between to pasty mush. Inflict + damage with this strike, and the foe loses speech for weeks.
10Blow craters temple. The foe must make a Fort save (DC 15 + PC level) or be blinded by pain and blood for rounds.
11Strike reduces face to a formless mass of flesh and bone fragments. Inflict + damage with this strike, and the foe has trouble making hard consonants.
12You see red! Inflict + damage with this strike as you are overcome by battle rage!**
13Hammering strike to torso crushes lesser organs into paste. Inflict + damage with this strike.
14Blow to spinal column numbs lower limbs. The foe suffers a penalty to AC as they learn to walk again.
15Fearsome strike drives enemy to the bloodsplattered floor. Foe cowers in fear, prone, for rounds.
16Blow shatters shield. Inflict + damage with this strike. If the foe has no shield, they are stunned by pain for rounds.
17Foe’s kneecap explodes into red mist. Foe’s movement drops to 0’, and you make another attack.
18Frontal lobotomy. Inflict + damage with this strike, and the foe must make a Fort save (DC 15 + PC level) or suffer amnesia. The foe is stunned for rounds, regardless.
19Strike to weapon arm. Foe takes triple damage from their own weapon as it is hammered into their face. Foe drops weapon in dumbfounded awe.
20Blow crushes spinal cord. Inflict + damage with this strike, and the foe must make a Fort save (DC 15 + PC level) or suffer permanent paralysis.
21Blow reduces internal organs to jelly. Death is inevitable in rounds.
22Target is disemboweled, spilling their entrails onto the ground. The foe dies of shock in rounds.
23Strike to chest explodes heart. Inflict + damage with this strike, and the foe must make a Fort save (DC 15 + PC level) or die instantly.
24+Skull crushed like a melon. Inflict + damage with this strike, and the foe must make a Fort save (DC 20 + PC level) or die in rounds.