Crit Table M: Monsters
TableDCC CORE · p.392
Open source p.392No table.
| Roll | Result |
|---|---|
| 1 or less | Strike to chest, breaking ribs. This attack inflicts + damage. |
| 2 | Stunning blow! The PC falls to the bottom of the initiative count for the remainder of the battle. |
| 3 | Legs knocked out from beneath the character, knocking them prone. |
| 4 | PC disarmed. Weapon lands ’ away. |
| 5 | Blow to shield arm! If no shield, this attack inflicts + damage. |
| 6 | Weapon lodged in PC’s chest! This attack inflicts + damage and an additional damage next round. |
| 7 | Blow to jaw! The PC loses hp and the same number of teeth. |
| 8 | Blow shatters PC’s forearm. This attack inflicts + damage, and the arm is useless until healed. |
| 9 | Strike to helm! If no helmet, this attack inflicts + damage and forces a Fort save (DC 10 + HD). On a failed save, the PC falls unconscious. |
| 10 | Stunning blow! The world spins as the fell monster makes a second attack! |
| 11 | Strike to throat! The PC can’t speak until healed and spends the next round struggling to breathe. |
| 12 | Blow smashes PC’s kneecap. The character’s movement is cut by half and this attack inflicts + damage. |
| 13 | Crushing blow! This attack inflicts + damage. |
| 14 | PC’s weapon sundered in the violent assault.* |
| 15 | Strike to torso crushes internal organs. This attack inflicts + damage, and force the PC to make Fort save (DC 15 + HD) to remain conscious through the pain. |
| 16 | Devastating strike! This attack inflicts + damage. |
| 17 | PC’s Achilles tendon is torn, snapping back into their calf. The character’s movement drops to 5’ and the screaming can be heard for leagues. |
| 18 | Monster seizes PC by the neck. This attack inflicts + damage and the monster makes a second attack at to hit. |
| 19 | Blow to cranium! This attack inflicts + damage and the PC must make a Fort save (DC 15 + HD) or fall unconscious. |
| 20 | Terrifying blow pierces several important organs. The PC spends the next days dying a slow, painful death. Powerful magic (healing by a cleric of level 3 or higher) can arrest the dying. |
| 21 | Strike crushes skull, destroying the optic nerve and resulting in instant, permanent blindness. |
| 22 | PC’s leg is shorn from their body. The character cannot move. This attack inflicts + damage. |
| 23 | Both the PC’s arms are torn from their body. This attack inflicts + damage. Exceptionally cruel monsters may proceed to use PC’s arms as weapons. |
| 24 | PC is disemboweled. Bloody guts spill to the ground. The PC spends the next 8 rounds dying as they futilely try to feed the spooling intestines back into their body. |
| 25 | Attack craters PC’s skull. This attack inflicts Intelligence and Personality damage and puts the PC into an instant coma. |
| 26 | Strike crushes throat. The PC drowns in their own blood for 6 rounds. |
| 27 | Attack snaps the PC’s spinal column like a twig. The attack causes permanent paralysis, and the PC watches the remainder of the battle from the floor. |
| 28 | Throat torn asunder. The panicked PC gargles wetly as blood gouts down their chest. They dies in 4 rounds. |
| 29 | Terrible blow to the chest explodes the PC’s heart. Immediate and instantaneous death. |
| 30+ | Attack rends PC’s head from their torso. Blood gouts from the collapsing body, and the monster moves on to the next foe, making attacks until it misses. TREASURE |