Monster Details
TableDCC 3P SKRYM · p.13 · 3p
Open source p.13This list provides the number of creatures in each encounter, its page in the DCC RPG Core Rulebook, and a baseline description. If the core rules dictate a “priest” or similar be present in a monster band, a Magician or other relevant stand-in is suggested here.
- Acolyte: , usually with 1 Friar and Peasants [432] — Robed worshippers of a lawful, neutral, or chaotic power.
- Android: 1 [394] — Humanoid machine with a purpose, without one, or in disguise.
- Ant, Giant: Workers, or Soldiers with Workers and 1 Queen [394] — Dog-sized industrious insectoids always on a mission.
- Ape-Man: White, or 1 Four-Armed, or 1 Giant [395] — Oversized primates of great intelligence, ferocity, or both.
- Assassin: 1 [432] — Stealthy, trained killer either working a job or seeking one.
- Bandit: , 1/10 Bandit Hero, 1/20 Bandit Captain [432] — Armed scoundrels with swashbuckling panache or grim affect.
- Basilisk: 1 [396] — Many-legged monster with a legendary gaze or bite.
- Bat Swarm: 1 [396] — A cloud of tiny leather-winged beasts, perched or fluttering.
- Bear: (Use Wolf, Dire statistics) [431] — Lumbering yet agile beast with or without a mate or cubs.
- Beetle, Giant: (Use Giant Beetle table) [397] — Huge, armored insectoids of various size and ability.
- Brain, Elder: 1, sometimes with Subhumans [397] — Unknowable megamind with thralls or mechanized armor.
- Bugbear: , usually with Goblins and 1 Hobgoblin [397] — Bear-sized beastial humanoids, bickering or bullying others.
- Cave Cricket: [398] — Dog-sized insectoids of the Underdeep, still or deafening.
- Cave Octopus: 1 [398] — Many-legged aquatic thing, hiding or hunting.
- Centaur: [398] — Hybrids of man and horse with elusive customs and aims.
- Centipede, Giant: (Use Giant Centipede table) [398] — Massive insectoids with countless legs and superior senses.
- Chimera: 1 [399] — Fearsome hybrid of several beasts that hunts from the skies.
- Cockatrice: 1 [399] — Avian reptile monster with a legendary bite or gaze.
- Cyclops: 1 [400] — Large, one-eyed humanoid gazing into one world or another.
- Daggerfish: (Use Rat, Giant statistics) [424] — Swift aquatic hunters who may become the hunted.
- Deep One: , always with Magicians, 1/10 Acolyte, 1/30 Friar [400] — Monstrous, amphibious humanoids seeking sacrifices or servants.
- Deer: (Use Horse statistics) [418] — Graceful grazing beasts, sometimes fiercely protective.
- Dimensional Sailor: , always with 1 Bandit Hero, sometimes with 1 Magician [405] — Humanoid astral travelers, adventuring or raiding across realms.
- Dragon: 1 (Use Dragon tables) [406] — Immortal reptilian rulers of land and sky, each one unique.
- Eagle, Giant: (Use Killer Bee statistics) [419] — Massive, avian skylords guarding the beasts they feast upon.
- Elemental: 1 Air, or 1 Earth, or 1 Fire, or 1 Water [411] — Supernatural manifestation of pure air, earth, fire, or water.
- Extradimensional Analogue: 1 (Use E.A. table) [412] — Mysterious being with strange motives of an alternate reality.
- Friar: 1, usually with Acolytes and Peasants [433] — Lead worshipper of a lawful, neutral, or chaotic power.
- Gargoyle: [413] — Living stone guardians, broken or intact, ready to take flight.
- Ghost: 1 (Use Ghost tables) [413] — Ethereal being bound by personal, unfinished business.
- Ghoul: [414] — Insatiable, flesh-eating undead with a cursing bite or scratch.
- Giant: 1 Hill, etc. (Use Giant table) [414] — Oversized humanoids with immense power.
- Gnoll: , always with 1 Friar, 1/10 Bandit Hero [416] — Rabid, depraved, dog-like humanoids who kill indiscriminately.
- Goblin: , or with Bugbears and 1 Hobgoblin [417] — Feeble gruesome humanoids always scheming or cowering.
- Harpy: 1 [417] — Winged hypnotic singer seeking treasures, food, or play.
- Hell Hound: , usually with 1 Magician [417] — Infernal canines of dark masters, defending or hunting.
- Hobgoblin: , usually with Goblins, 1/4 Bandit Captain [417] — Militaristic, beastial humanoids, tracking or commanding others.
- Hollow One: [418] — Robed humanoids puppeted by alien beings with unknown aims.
- Horse: , or Deer, or Mammoth (Use Warhorse Statistics) [418] — Noble and mighty beasts, grazing or stampeding.
- Hydra: 1 [418] — Many-headed serpent monster with regenerative abilities.
- Insect Swarm: 1 [419] — Dense cloud of miniscule insects flying from meal to meal.
- Iron Shadow: [419] — Metallic humanoid constructs activated by light to follow orders.
- Knight: , always with Man-at-Arms [433] — Dutiful soldiers, questing knights, or treasure-hunting adventurers.
- Kobold: , always with 3 Bandits [419] — Cunning, dog-sized reptilians plotting against “the fey-bloods.”
- Leech, Colossal: [420] — Horse-sized bloodsuckers with superior senses.
- Living Statue: [420] — Stone, iron, or crystalline figures, guarding ancient secrets.
- Lizardman: , sometimes with 1 Friar and 1 Giant Lizard [420] — Reptilian humanoids watching silently from the water.
- Magician: , or 1 with Servitor [433] — Necromancers, elementalists, or illusionists seeking arcane power.
- Man-at-Arms: [434] — Hunters, miners, or loggers making a living however they can.
- Man-Bat: [421] — Grotesque bat-like humanoids that drop prey from great heights.
- Manticore: 1 [421] — Monstrous hybrid scavenger and hunter with deadly tail spikes.
- Minotaur: 1 [422] — Hybrid of man and bull summoned for a deadly purpose.
- Mudcrab: (Use Wolf statistics) [431] — Dog-sized crustaceous scavengers that rise from the muck to feed.
- Mummy: 1 [422] — Ancient undead tomb guardian with a legendary curse.
- Noble: 1, usually with Man-at-Arms [434] — Wealthy merchant or landowner, sometimes in disguise.
- Ogre: 1 [422] — Brutish giant with immense strength and no sense.
- Orc: or , always with 1 Bandit Captain, 1/30 Friar [423] — Gruesome pig-like humanoids, endlessly squabbling for power.
- Owlbear: 1 [423] — Ferocious hybrid of owl and bear said to resist sorcery.
- Primeval Slime: 5’ squares (Use Primeval Slime table) [423] — Unknowable, amorphous beings from eons past.
- Pterodactyl: 1 [424] — Winged reptilian predators, favored as mounts by dark wizards.
- Rat, Giant: [424] — Dog-sized disease-ridden rodents willing to feed on anything.
- Sabre Lion: (Use Wolf, Dire Statistics) [431] — Large feline predators, sometimes tolerant of trespassers.
- Sage: 1 (Use Sage table) [434] — Wise scholar or hermit possessing specific, costly knowledge.
- Scorpion, Giant: 1 [425] — Castle-sized arachnid - ancient king of sand and sea.
- Serpent-Man: 1 [425] — Disguised snake-like humanoids secretly living among us.
- Shadow: 1 [425] — Ethereal undead, stalking and draining vitality from its prey.
- Shrooman: [426] — Eerie and slow fungoid humanoids harvesting the dead.
- Skeleton: (Use Skeleton table) [426] — Animated bones cursed with immortality and dark powers.
- Slug, Underdark: 1 (Use Slug, Underdark table) [427] — Massive worms that trail strange slimes through the Underdeep.
- Snake, Giant: 1 Boa, or 1 Constrictor, or 1 Viper [428] — Serpents of incredible size with legendary strength or venom.
- Subhuman: , always with 1 Friar or Witch [429] — Mutant or ancient humanoids focused on survival.
- Time Traveller: 1 [429] — Observers with indescribable technology of a faraway future.
- Treefolk: 1 (Use Troll statistics) [429] — Sentient trees, wise and slow, forever guarding the forest.
- Troglodyte: , always with 1 Bandit Captain and Bandit Hero [429] — Deep-dwelling reptilian humanoids, fiercely territorial.
- Troll: 1 [429] — Nature’s hunger molded into a giant with a legendary fear of fire.
- Tusker: (Use Wolf, Dire statistics) [431] — Walrus-like beasts either aggressive or flighty.
- Vampire: (Use Bat, Giant Vampire statistics) [436] — Undead blood-drinking humanoids of countless legends.
- Vombis Leech: [431] — Sack-like brain-sucking parasites that turn victims into thralls.
- Vombis Zombie: [431] — Brainless victims piloted by leeches.
- Witch: 1, sometimes with 1 Serpent-Man or servitor [434] — Unusual merchant or witch, sometimes in disguise.
- Wolf: , usually with Wolf, Dire [431] — Fierce and cunning beasts that hunt in packs.
- Zombie: [431] — Undead servants of necromancers, predatory if freed.