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Spoil Effect

Table

DCC 83 · p.25

Open source p.25

Table 1-2: Spoil Effect

Spoil’s Effect 1The object’s substance changes. Wood become stone, metal becomes lifeless flesh or bone, glass become water, etc. 2The object becomes ethereal, slipping in between planar boundaries at random. 3The object becomes animated as per the breathe life mon spoils and for burn spoils. 4The object becomes fused with the environment surrounding the spoil, embedding itself in stone, wood, soil, or even the unlucky soul holding it! 5The object explodes inflicting ( if burn spoil) damage to everything in a 20’ diameter. 6The object becomes charged with magical power. This effect may make the object useful in crafting potent magical items or a force of entropy that causes widespread chaos wherever it goes.

od away from the curdled energy pool. For each full month a creature remains outside a spoil’s area of effect, one day of exposure is nullified. Once a creature is affected by a spoil, he gains a +1 die bonus to subsequent saving throws against that spoil’s effects. In some cases (judge’s prerogative) a spoil might affect a creature once and the subject is forever after immune to its power. Burn spoils are more dangerous than common spoils, searing those exposed to its radiating energy in addition to causing physical changes. Any living creature exposed to a burn spoil for more than one minute must make a DC 15 Fortitude save or suffer points of damage and be affected by the burn spoil’s trasmutative power. The judge

L S onivingubjects

DCC RPG p. 116) to DCC RPG p. 118) to determine effect; 6) use Table 5-5:

on Inanimate Subjects

spell. Determine spell check result using for com-

can use the table above to determine the burn spoil’s effect or create a unique power of his own devising. Nonliving creatures (but not including un-dead) and objects are subject to a spoil’s power, but exposure affects these targets in a different manner than living creatures. Inanimate objects do not get a saving throw against the spoil’s power. The following table includes some possible effects for inanimate objects exposed to a spoil. The sole exception to inanimate objects exposed to a spoil is witch liquor (see below). The eclectic components that comprise the various witch liquor recipes found in the Shudder Mountain cause a spoil’s radiating power to man-