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Table 9-10: Monster Critical Hit Matrix

Table

DCC CORE · p.385

Open source p.385

No table.

Monster HDWeapons*DragonsDevils & DemonsGiantsUn-deadAll Other
Less than 1III/DR/DN/U/M/
1III/DR/DN/U/M/
2III/DR/DN/U/M/
3III/DR/DN/U/M/
4III/DR/DN/G/U/M/
5III/DR/DN/G/U/M/
6IV/DR/DN/G/U/M/
7IV/DR/DN/G/U/M/
8IV/DR/DN/G/U/M/
9IV/DR/DN/G/U/M/
10IV/DR/DN/G/U/M/
11V/DR/DN/G/U/M/
12V/DR/DN/G/U/M/
13V/DR/DN/G/U/M/
14V/DR/DN/G/U/M/
15V/DR/DN/G/U/M/
16V/DR/DN/G/U/M/
17V/DR/DN/G/U/M/
18V/DR/DN/G/U/M/
19V/DR/DN/G/U/M/
20V/DR/DN/G/U/M/
21+V/DR/DN/G/U/M/

\* “Weapons” = attacks by 0-level characters and creatures without a more specific crit table. Roll the indicated die on the indicated crit table (I-V for weapons, DR dragons, DN devils & demons, G giants, U un-dead, M monsters).